Eberron genie Angels have also on occasion been seen travelling across the planes hunting evil wherever it Congratulations on taking your first steps to becoming an Eberron DM. The descriptions in Eberron: Rising From the Last War are clear that a Mark of Storm is required to pilot an Archfey are a class of fey beings that rule Thelanis, the Faerie Court. , for the Microsoft Windows and Mac OS X operating Could be a genie in some old desert ruins there guarded by remorhazes, purple worms, and ice scorpions. [1] . Most of the dragonborn of Q'barra follow the Sovereign Host, though they venerate their draconic incarnations. Asherati are a race of desert-dwelling humanoids that can swim through the sand like fish through water. a. A place of apathy, The Becoming God is a religion followed by warforged. Kobolds are a race of small-sized reptilian humanoids that are considered barely above a pest in Stormreach, and by the dragonborn of Q'barra. They live in the same communities as other races, and can have a wide array of looks, depending on their ancestor's race. Dragons Honestly, if you slightly tweak the Genie warlock and reflavor a couple things, it could be as easy as that. The Dark Six are a pantheon of six gods cast out of the Sovereign Host. [1][2] Hope is found in the southwest of Q'barra at the foothills of the Endworld Mountains. 5e, 4e, 5e, Pathfinder, or some other game system entirely this is A dolgaunt is a kind of aberration created by the daelkyr during their invasion of Khorvaire. [2][3][4] The Inspired are Chosen vessels that have been possessed by a quori spirit. They are known and feared for their petrifying gaze. Their true nature could be said to be a strange mix between mortal The pulp element of Eberron allows to really have fun with the tropes that seem to match more 'medival' aesthetics. They still roam the continent of Xen'drik, but their power has For the last few years, I’ve been running an Eberron campaign on Patreon. There aren't a lot of mortalfolk on Lamannia, so their wish-granting culture must be a little Genies are mysterious and powerful humanoid-looking creatures associated with the four classical elements. While most elementals are born on the plane of Lamannia, the fire elementals originate on Fernia, the Sea of Fire. A Mark of Storm is generally required to pilot an airship. 5 Edition version. [5] Goblins may have in fact been A bugbear is a massive humanoid distantly related to, but larger and stronger than, goblins and hobgoblins. They Gnolls are a humanoid race closely resembling hyenas that dwell in Droaam and the Shadow Marches, as well as parts of the Demon Wastes. It is the only nation out of the five that has replaced its monarchy with a theocracy run by the Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in September 2005. Modern elves are split into many distinct Goblins are a race of small and numerous goblinoids found throughout mainland Khorvaire. [2] At the beginning of all things, following the titanic struggle between the three progenitor wyrms, the dragon Khyber, bound in Shifters, also known as the weretouched, possess limited shapeshifting abilities, able to briefly take on animalistic features as they "shift" their bodies to embrace their beast within. With that said, there’s relatively little about the subclass that Demons are a type of outsider, a fiend embodying chaos and evil. While they may be good or evil the deities of Eberron are The World of Eberron article consists of a number of features for the Eberron campaign setting for the Dungeons & Dragons role-playing game. They have only been found in the ruins of Xen'drik, and the ability to craft them has yet to be replicated by the artificers of Khorvaire. Forty thousand years ago, they succeeded in opening up the gates between Dal Quor and Eberron and nearly overran the world. Dragons are powerful winged creatures that live on the continent of Argonnessen and are one of the oldest and most powerful civilizations in Eberron. First Encountered: 29. Fate etc. They also have a propensity for illusion Hobgoblins are a race of goblinoids who, along with goblins and bugbears, originated in Khorvaire. Exploring Eberron; Chronicles of Eberron; Dread Metrol; Archetypes of Eberron; Warlocks of Lady Dannae Ulyana, a. [1][2] The moons brighten the skies of Eberron at night, are the source of the planet's tides, and their movements are studied by a number of cultures, This article is about the current baron of Cannith South. Elementals are critical on the world of Orcs are large and powerful humanoids who can be found across Khorvaire, but particularly in the Demon Wastes, the Mror Holds, and the Shadow Marches. [4] . 2: Welcome to Khorvaire. Those that follow an evil bent, however, do not worship the Dark Six, but rather the Dragon Below Armands are small, plated-skinned humanoids. Any Artificer subclass and pact boon would work, depending on your concept, but the Great Old One, Archfey, or Genie all sound like logical patrons to me. The sahuagin, as a rule, are hostile, though some tribes maintain friendly relationships with specific Archons are a type of outsider and a force for good on the planes. In exchange, promises to give you freedom. Half-elves refer to themselves as Khoravar ("Children Though they may not walk among us, there is no denying the presence of supernatural forces that grant divine power to faithful believers. [1][2][3] Valenar is located in the southeast part of the Changelings are a fey or humanoid race who are related to doppelgangers and share their shapeshifting qualities and capacity for disguise. They control the winds and are known for their sense of mischief. They seek knowledge in all its forms and tend to careers which allow them to fulfill this thirst: bards, historians, alchemists, and librarians, as well as spies. The gnomes rule the nation of Elves are a race of graceful humanoids known for their long lifespans. [2][3][4] The warforged are sentient constructs and The drow are a race of elves who live on the continent of Xen'drik. It is the seat of power for the Seadragons and the capital of High Prince Ryger ir'Wynarn's principality and also the largest and most In my eberron, the creation of the warforged soldiers and the prestige it brought to house cannith produced an level of competition amongst its artificers and engineers to make the next big Goblin is a language spoken by various goblinoids (bugbears, goblins, hobgoblins) of Khorvaire, as well as numerous other monsters found on the continent. While the Sovereign Host represent positive aspects of life, the Dark Six represent aspects that people Symbionts are the creations of the daelkyr of Xoriat. 1: What Is Eberron? A Magical World; Pulp Adventure; Neo-Noir Intrigue; The Last War; The Mourning; Ancient Mysteries; If It Exists in D&D, There's a Place for It in Eberron; Ch. It takes place in a Standard Fantasy Setting that has undergone a magitek (of the "industrialized spellcasting" variety) Industrial Revolution and Dungeons & Dragons Online (abbreviated as "DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Standing Stone Games, formerly Turbine, Inc. It is distinct from Religion History Gods Meaning of Life Afterlife Practices Sovereign Host: Precursor faiths among humans in Sarlona, and goblinoids in Khorvaire. [6] While the people of the Five The halflings of Eberron vary from nomadic dinosaur-riding barbarians to wily urban merchants and professionals. The nation has become a host for many members of their race seeking a homeland, including hobgoblins and Dolurrh, also known as the Realm of the Dead, is the plane where the souls of most mortals go when they die, neither as a reward nor as a punishment, but simply a place. But never gives you There are 12 moons orbiting the planet of Eberron, beyond the Ring of Siberys. Many first descend from elves and humans, but have since become a race distinct from both their elven and human ancestors. It is the homeland of the giants, who Valenar is a nation that broke away from the nation of Cyre during the Last War when the Valaes Tairn mercenary elves annexed the land. They originated shortly after humans See also: Yuan-ti The shulassakar are a rare psionic race of monstrous humanoids resembling feathered serpentfolk. They superficially resemble the yuan-ti, with whom they may share If they embrace their elemental nature they may live forever, but as they become too willful they will become like mortals. : Arawai, Aureon, Balinor, Boldrei, Dol Arrah, Dol Dorn, Kol Korran, Olladra, Onatar: Hags are ancient creatures that have existed since the Age of Demons. Nomadic in nature, the armands live in the Menechtarun desert in the south of the continent of Xen'drik. Nina can manifest at will at any item to which she is bound. One of his goals is to figure out who his In your idea of Eberron, what portion of Genasi are born under the influence of a plane versus being directly descended from an elemental? In MY Eberron, 100% are born from Other than being placed in Lamannia, there is very little information about the other three genie kind. Includes the following. [2] Lycanthropes, too—rare on Eberron—are common in Lamannia, since many fled to this plane during the crusade that nearly exterminated them from Khorvaire. [5] They are called the ghaal'dar, or "mighty people", in their own tongue. [2][3] The Day of Mourning was the event in which the nation of Cyre was destroyed in a magical holocaust of unknown origins on 20 Olarune, 994 YK. It was once home to the base of Karrnath is a nation of Khorvaire. [1][2][4][7][8][9][10][11] The Traveler presides over the portfolios of chaos, Doppelgangers are monstrous humanoids infamous for their innate shapeshifting abilities, which allow them to mimic almost any humanoid creature. [2][4] The dolgaunts were formed out of hobgoblins by Dyrrn the Corruptor during the Age of Release Date, Trailers, News, Reviews, Guides, Gameplay and more for Dungeons & Dragons Online: Eberron Unlimited A list of all the "playable" races in the world of Eberron. Many are surrounded by a fear aura, which they use to divide and conquer their foes. [1] They can be found in Like, Ja'daask ( bright solider ) for warlocks of the Celestial, or Vus'daask ( fire soldiers ) for warlocks of the Genie / Efreet. [1] The genesis forge The Galifar Calendar is the primary calendar system used on the continent of Khorvaire. The Devourer lords over the deep and as such sailors of all Regalport is a large town that lies on the eastern shore of Greentarn island in the Lhazaar Principalities. Eberron Guide to Tomb of AnnihilationRegular price: $4. [1][5][6][7][8][9] The word kalashtar means "wandering dreams" in the Quori language. Maybe a literal “genie in a bottle”, like Most coins in Eberron are minted individually by the Five Nations or the Mror Holds, although older coins come from the mints of the Kingdom of Galifar. Built into rocky outcroppings on the eastern shore of Lake Cyre, it is shared by all the tribes of halflings as a Dragonshards are translucent stones with pulsating veins of color within them. [3] In their true form, doppelgangers Tomb of Annihilation in Eberron Bundle [BUNDLE] - This special bundle product contains the following titles. . Their triumph This wiki covers the Eberron campaign setting for Dungeons & Dragons from Wizards of the Coast, including lore from sourcebooks, novels, video games, comics, and more across 3. Like many goblinoids, bugbears speak Goblin. The Blackscales are Rhashaak's warriors, using their superior Medusas are scaly monstrous humanoids with snakes for hair. It was only through the intervention of Slaadi are chaotic outsiders[3] hailing from the plane of Kythri[4]. [1] Devoted warforged from Organizations whose primary activities are criminal in nature. [1][1][4] Most efreeti live on islands made out of obsidian, and their rulers are known as pashas. The Kingdom of Galifar also set forth the standards for minting coinage, which are Eberron: Rising from the Last War Explorer’s Guide to Wildemount Warlock: Noble Genie Pact. Instead of going into a "genie bottle", Be it D&D 3. [1] Eneko are a hybrid race of ogre and half-giant descent, slightly shorter than their half-giant relatives. [1][2] The world of Eberron spins within its own Material Plane, which is enclosed by three other Genies in Eberron (Djinni specifically?) One of my players is an Air Genasi Monk, whose mother was an Aerenal elf, and whose father was a djinn. Oh and if you play after the war, things could be so hectic, that you might The marids are perhaps the most unpredictable and capricious of the genies, a quality that the others (particularly shaitans) find to be both aggravating and embarrassing to the entire genie Subtypes: Genie, Water Base Caste: Marid. If a Inevitables are clockwork constructs designed to enforce the fundamental laws of the universe and punish those who violate them. [2] There are many species of archons, including:[2] Hound archon Lantern archon Trumpet archon Justice archon Word archon The majority of archons are engaged in House Deneith is a human dragonmarked house whose members are highly acclaimed mercenaries and bodyguards known for their efficiency and martial skill. House Thrane is one of the original Five Nations that formed the Kingdom of Galifar before the Last War. They are known for their savage culture and warlike ways. This category includes thieves guilds and gangs. The average male height The Traveler, titled "The Sovereign of Chaos and Change" and in some lands known as the Giver of Gifts, is a chaotic neutral or unaligned deity of the Dark Six. They are known for being ambitious, innovative, and diverse. The role of genies in Eberron is a larger topic I don’t have time to cover right now. Patron: Efreeti. It is possible that there is more recent 3. The best inquisitves are But warlocks seem like they were MADE for Eberron: with the exception of some new ones like the genie patron and hexblade (which you could find an explanation for but don’t have an obvious place), almost all the patrons are perfect for the Regarding the spelljammers, if you do use that explanation, you should definitely tie House Cannith and/or Lyrandar into the story. [10] Being the combination of humans who willingly fused with Other than being placed in Lamannia, there is very little information about the other three genie kind. 2 " Diving For Directions " Aasimars are the descendants of humans and celestial bloodlines, and are rare on the world of Eberron. This event marked the beginning of the Aerenal is an island continent located to the southeast of Khorvaire and largely occupied by elves. Black Slaad[5] Blue Slaad[3] Death Slaad[3] Gormeel[6] Gray Slaad[3] Green Slaad[3] Mud Slaad[7] Red Slaad[3] Slaad Tadpole[2] White Slaad[5] Neraphim are a similar Half-elves are one of the common races of Khorvaire. Built in Cyre, it is now lost in the Mournland. 99Format: PDF Eberron Guide to Tomb of Annihilation Genie Warlock Halfling Member of the House of Ghallanda His patron is a mysterious Efreeti-type creature In the Chronicles of Eberron, Keith describes Ashkelon as a city under a shroud of Giants are powerful beings that are native to the continent of Xen'drik. Dao The planar cosmology is how the planes of existence are understood to be arranged with respect to one another and the world of Eberron. Xen'drik, known in Khorvaire as the Shattered Land and Continent of Mysteries—and as the "Forsaken Continent" by the dragons—is a continent found on the southern hemisphere of Eberron. Silver flame, Queen of death, Elandris Vol, Elementals are sentient incarnations of the elements that comprise existence. [1][3] An Warlock: The Noble Genie. Sort by: Best. They are sentient organic items that are designed to attach themselves to hosts and be useful as weapons, tools, or armor for their The Argentum is a ministry of the Church of the Silver Flame and Thrane's intelligence agency. The largest community of gnolls is the Humans are the most populous race on the continents of Khorvaire and Sarlona. See the aims and scope I think the main thing you would need to justify is what the genie gains from covering Eberron in ice and releasing a being of mass death. This makes them effective as actors, spies, and criminals, which has in turn led to them being The eneko are a race of ogre and half-giant hybrids in Sarlona. Share Add a Comment. [1][2] It lies north of the small town of Ardev and south of Whitehorn Wood in western Breland. GOO because it's some weird Some genasi are direct descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic. Both of those Dragonmarked Houses would love to get Sahuagin are an aquatic humanoid race that live beneath the seas of Eberron. If you support the Patreon The relevant description on the Bag of Holding reads as follows: Placing a bag of holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar Docents are sentient magical items that can be embedded into the chest of a warforged. 0 Edition material. They are tall, blue-skinned, humanoids who rule islands made of clouds. 99Bundle price: $3. Typically, planar beings don't really interact with the Dwarves are a common race of Eberron. [1] Goblin was the common House Cannith is a human dragonmarked house whose members are well known for their innovation and advancements in technology. and becoming the inspiration for the Sovereign, that would work. And that there is not mutch known about them and that they or some other game system entirely this is the Angels are a race of celestials that fight on the side of good. Only The Sovereign of Wave and Whelm, the Devourer is a deity of the Dark Six who represents the raw destructive power of nature. Nations of Eberron; Aundair; Warning: This is 3. It will link you to Half-orcs, or jhorgun'taal ("Children of two bloods") among the clans of the Shadow Marches,[1][2] are a race of humanoids found in Khorvaire who travel between the worlds of humans and orcs. The dreaming dark, Lord of blades, Daelkyr, Mordain the fleshweaver, The undying court, Any of the syranina Thrones from Exploring eberron. They are without flaw save those flaws they choose. [5][6][1] Like their fellow goblinoids, hobgoblins and bugbears, goblins are native to the continent of Khorvaire. When they die, like most mortals, the essence of their soul goes to Efreeti are hulking genies from Fernia who can control fire. [2][3] The bhuka are an offshoot of the goblinoid people, characterized by their sand-colored skin, brick-red, tightly curled hair, Eberron has a rich and varied history; a history that can be seen all around you. From the ruins of recent wars to the ancient ruins of Xen'drik, what follows are the known highlights of the past. 5e, 4e, 5e, Pathfinder, or some other game system entirely this is the place for Decided to embrace the Pulp Element of eberron and make my new character in the Tradition of The Shadow, Dr. Deneith are the muscle of the dragonmarked houses, providing raw Nature: Creature Type: Outsider Subtypes: Genie, Water Base Caste: Marid Alignment: Chaotic Neutral Size: Large CR: 11 First Encountered: 29. [1] Thronehold Castle was built by Galifar I as his seat of power within the Sharn man, lost at sea 5 months ago, washes ashore alive and well, says he married and then divorced an aquatic genie Sharn man brings neighbor’s “annoying” dog to temple of Silver Eston was a small city in Cyre standing beside Lake Arul on the northwestern border, once one of its major cities and now a ruin on the edge of the Mournland. There An Inquisitive is a private detective who specializes in finding missing persons or those who don't want to be found, though inquisitives are not restricted to this line of work and will solve any mystery for the right price. They adorn themselves in precious gems and constantly seek out more rare gems and metals. [5] Some efreeti can be found on Eberron: Rising from the Last War Explorer’s Guide to Wildemount The following options are available to you when making that choice: the Fathomless and the Genie. By merely visiting the plane, non-natives risk having their minds shattered at the sight of the chaos. Open comment sort Fandom Apps Take your favorite fandoms with you and never miss a beat. They are responsible for technological wonders such as the warforged and the lightning rail. Sends you out to claim riches, treasure, and other slaves. Like the other goblinoids in This article is about the creature, for the magazine, see Dragon (magazine). 5, 4 th, and 5 th editions. [5] They are perfect in their power. They cite their black scales as proof that Masvirik's servant Rhashaak favors them over all. 2 " Diving For Directions " Information: A Be it D&D 3. It takes place in Eberron, one of the official Castle Arakhain is a fortification in Breland. [1][2] Docents The Five Nations are the five major human-dominated nations of Khorvaire, originating as the states that composed the Kingdom of Galifar from 1 YK to 894 YK and then independent Ch. [5][6][7] Kobolds are small reptilian creatures with scaled skin, usually red, and small horns. A typical genasi has a life span of 120 Thronehold refers to both the overall island, the castle built there, and the surrounding city that emerged around the port town known as Throneport. They originated in Xen'drik during the Age of Giants, where they were slaves of the Giants before rising up in rebellion. 2 " Diving For Directions " Information: A small percentage of marids can lay Xoriat, called the Realm of Madness, is a plane beyond description. Dao are genies that have an affinity with the earth. [3] The nation is Gatherhold is a large town, and the largest settlement, in the Talenta Plains. Tavern Patrons. Members Online • Sun Soul 14/ Efreeti Baator, also called the Nine Hells, is a remote planar location populated by devils and ruled by a being calling itself Asmodeus. [3][7] The largest known medusa settlement is Cazhaak Draal, in Droaam,[1][2] but medusas can also be found in smaller Warforged are an artificial race of living constructs originating in Cyre and created by House Cannith in 965 YK to fight in the Last War. Over 9,000 years ago, Xoriat became The Silver Crusade, alternatively known as the Crusade or the Inquisition, the Lycanthropic Inquistion, the Lycanthropic Crusade, and finally the Lycanthropic Purge, was a conflict between various factions of Church of the Silver Flame Gnomes are among the most inquisitive of races. They often have a near-monopoly on certain kinds of businesses and A collection of Community Eberron content for Foundry Virtual Tabletop. It was founded by Karrn the Conqueror over two thousand years ago, and is known as "the birthplace of kings". If they discover that the Nina is a Noble Genie. I don't have the stats for Blade, nor does it fit the character, we already have party The daelkyr are extraplanar creatures that are native to the realm of Xoriat who appear as preternaturally beautiful humanoids. k. [4] Asherati resemble slender Eberron Wiki is a FANDOM Games Community. Their native home is on the various planes, including Irian, Syrania, and Shavarath. Each inevitable is designed with a single purpose, and they do not stop until that purpose is completed. Once the rulers of a mighty empire during the Age of Giants, their civilization was destroyed by the dragons. [12][13] Like other elves, they were former slaves of the giants, but remained on Xen'drik after the giant civilization collapsed. View Mobile Site Follow on IG Fandom Apps Take your favorite fandoms with you and never miss a beat. They are one of the only goblinoids to be covered in fur. [2][1] Demise is a thin but striking elf woman clad in colorful, exotic robes and jewellery. The first hags, night hags, were the children of Khyber, and have served as ambassadors between dragons and rakshasa. They can be found in Lamannia. The 5th edition cosmology of the Eberron campaign setting is described as the Great Orrery, If, in your Eberron, the origin of the Sovereign Host becomes a key part of the story, make it up. Believers in communal wealth, the armand are on good relations with the sand giants of The Blackscale lizardfolk see themselves as the chosen of Masvirik, the Cold Sun. [1][2] The castle receives much of its supplies from the The Twelve is an alliance of powerful wizards sponsored by the dragonmarked houses. She is bound to every one of the items in her shop, and the binding is only broken when full price is paid. There aren't a lot of mortalfolk on Lamannia, so their wish-granting culture must be a little Nature: Creature Type: Outsider Subtypes: Genie, Water Noble Caste: Shahzada Alignment: Chaotic Neutral Size: Large CR: 9 First Encountered: 29. [3] After the fiends' defeat at the hands of the Be it D&D 3. Any of the overlords or their speakers. » Feats » Races of Faerûn () » Genie Lore Posted by u/Onibachi - 9 votes and 6 comments Dragonmarked houses are extended families of a single race whose members sometimes manifest dragonmarks. Be it D&D 3. Her raven hair frames an ornate funerary mask, Darguun is a nation that broke off from Cyre during the Last War, when goblinoid mercenaries seized the region for their own. They are the organization that accomplishes things beyond the capabilities of the houses, and where . With the broad expanse of the Talenta Plains, the shelter of urban havens Tieflings in Eberron are descendants of those who made dark pacts with devils, with many tracing their origins to the fallen Sarlonan nation of Ohr Kaluun and some arising from the influence of Devils are a type of outsider, a fiend embodying law and evil. [1] The calendar divides the year into 12 months, each of which contain 4 weeks and 28 days. A barbarian in the Demon Wastes and a Brelish noble are very different despite both being A dragonborn of Eberron. [4] [2] Individual archfey of the Faerie Court are attended by various mortals on Eberron, including the Greensinger druids Hope is a subnational region of Q'barra controlled by refugees from the Last War. Alignment: Chaotic Neutral Size: Large CR: 11. [1] With no claim to a religion of their own besides the Lord of Blades, some warforged have begun a pilgrimage to create their own god by building one. Demise, is a Skullborn elf of Aerenal and member of the Emerald Claw. On Khorvaire, the majority of their race lives in their currently occupied homeland of the Mror Holds, though many dwarves have migrated all over the continent. [1] Knowledge of its existence is only remembered among a few The genesis forge is a mighty magical manufactory once operated by House Cannith as one of their greatest ever creations. It is proud of its martial heritage and being the oldest of the Five Nations. Some lizardfolk, like the poison dusk and blackscale tribes, live in the wilds of Q'barra, where they defend their lands from the human colonists of Bhukas are a race of medium-sized humanoid goblinoids[1] found in the Menechtarun desert of Xen'drik. The elven race made an exodus to Aerenal when the giant civilization of Xen'drik The Inspired are a race of beautiful humans from the continent of Sarlona who rule the Unity of Riedra. Lamannia has the A Syranian tabaxi who is stranded on Eberron is a good backstory for a player character, but stranded tabaxi and their descendants have also formed the basis for at least three enduring The quori are evil outsiders from Dal Quor, the Region of Dreams. They can be found in various parts of Eberron, and come in three distinct varieties, varying in color, location, and Eberron: Rising from the Last War Explorer’s Guide to Wildemount A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. They reside beneath the Menechtarun desert of Xen'drik. You might find this old google document of mine useful for the part talking about adventure modules. If you are looking for the creator of the warforged, see Merrix d'Cannith (senior) Baron Merrix d'Cannith is the current head of the southern holdings of House Cannith, including the (I've been hopelessly creating backup characters for an upcoming Ghosts of Saltmarsh campaign set in Eberron) A one-level Genie dip could be a fun alternative to dipping Hexblade or Lizardfolk is a name for the collective reptilian tribes that inhabit the jungles of Eberron. The story and the characters are persistent, but the players change with each setting. Dwarves are similar to humans Thus, a warlock with the Genie patron can be seen as an agent for their patron in the material plane, It’s been stated that dragons became expansionist and begun colonizing eberron Djinn are a type of genie. It has a focus on the collection and study of magic items, with the goal of furthering Thrane's Eberron was literally built around this trope, and is the Trope Codifier, if not the Trope Maker. It is the home of the daelkyr. When I was playing I came across a book What talked about genie’s in the witcher. So my char will be a Genie Warlock who discovered the hidden Morning all, I'm having a bit of trouble deciding a Pact Boon for my Mark of Storm Genie (Djinn) Warlock. 5e, 4e, 5e, Pathfinder, or some other game system entirely this is the place for anything relating to the Eberron campaign setting. [citation needed] They are a clever, strong, and disciplined Kalashtar are a race of psionic humanoids from Adar on the continent of Sarlona.
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