Legacy cube archetypes reddit.
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Legacy cube archetypes reddit Overall, I found it harder to get into Blue, which is where I saw others (particularly streamers) doing well. Stopped playing arena 2 months after beta and I traded in most of my legacy deck for cube stuff. So 400th ranked cards could be playable or even optimal depending on your deck). I could have a UG morph pack with Secret Plans which would otherwise be either in the UG deck or a last pick by some poor player. Great for prowess, works will with the cards I have for heroic support. com This is the Legacy extension (180 +16 cards) for the Base Cube (360 cards) to extend it to 540 cards, support existing and add new archetypes. Twin - Blue provides the best Twin enablers, and cards that help tie the combo together. Mar 8, 2023 · If you want to line up all the archetypes in your Cube side by side and determine how close they are in power level, you’ll need to start by defining and understanding the goals of each archetype. The larger the cube, though, the more variability, and less predictability in drafting. Here's the rough break down of… It has a very high number of 5 drops and PWs. Let me know what I glossed over that deserves a more in-depth discussion. How do you find its performance in a vintage cube, especially considering there are so many great lands available left and right? I tried to play it for the longest time in standard, but getting in play was really hard to do due to its symmetrical ETB; getting it to transform proved to be a pain in the rear; and once it transformed, it often provided little benefit (mainly because of how late My cube is focused on ten two colour archetypes, which I like as a concept because I often draft with people who don't do much other drafting, so clear guidelines are helpful. Infect creatures suck in every other deck that is not infect, so it's considered one of the most parasitc archetypes. Hey there, i'm new to cubing and want to build a cube for my playgroup. I’d say you’ll probably have more success running some of the more independently powerful cards like [[Tovolar, Dire Overlord]], [[Duskwatch Recruiter]], [[Tovolar’s Huntmaster]] in a RG stompy archetype. Crypto Modern Cube, however, has a much more limited card pool relative to its Eternal sister formats, Legacy and Vintage Cube. However, if you want to go this way I'd try to look for overlap whenever possible. Burn spells are as old as the game itself and can be found in every set. The Legacy Cube returns to Magic Online on March 18th! The most notable updates include: Nerf to mono-red archetype (Sulfuric… Wanted to share some data at the end of this legacy cube cycle. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. What you want your cube to be is up to you but it is often agreed that a fully supported reanimator archetype is one of the few tier 1 decks you can draft. i accumulated most of the cards (proxied everything above 100€) and would like to print an archetype overview card for the players. I had cards like Lotus Cobra and a few mana dorks for ramp, then standout cards that included: Posted by u/low_sock_rates - 8 votes and 22 comments I enjoyed playing a lot of the original Jumpstart, but when it comes to limited I have always preferred cubes that tend to push the power level whenever they can (Legacy, Vintage, etc). The protection from black is great against opposing removal, and having the ability to recur kill spells, cantrips, or other utility spells is always a plus. The basic rules of Cube design are a bit different from standard deck building or archetype design, so I'll explain it for people who don't play M:tG that much. m. For brewing your cube really think about what the identity should look like. See full list on articles. Crypto These artifacts can be token creatures, mana rocks, or equipments. Hi cubers, My group and I cube weekly more or less, and have a great time doing it. com) and I never play modern anymore, I decided to try my hand at a "360 Card Average What-I-Have Modern With a Little Legacy" cube. It would find a clearing and stick Okiba-Gang Shinobi (a card that I still haven’t put back) and clean house. What is your goal? Since my playgroup usually has a blast drafting my 720card foil pauper cube (which I have stupidly deleted from cubetutor. May 12, 2021 · Reggie Valk offered a brief rundown of the supported archetypes and some choice cards in 2019, and if you’re really interested in the history of the Cube, then I’d check out Randy Buehler’s initial announcement introducing Legacy Cube back in 2014. Legacy cube (don't have list atm sadly) with some powerful stuff like [[Archon of Cruelty]]. Back then BR was by far the strongest archetype in my cube. " Posted by u/Mr_Funsucker - 5 votes and 7 comments A tightly curated and optimized cube, designed to push the power level of Legacy without stepping into Vintage. I do think it could be sweet to make an energy cube, though. is there already something like this? if not, could someone summerize the archetypes for me? :) i found an article from the designer Some powerful archetype only shine in the smaller cube sizes (360-450). Oftentimes these cards provide solid support for a variety of different archetypes, however, fairly often Red gets overlooked, making it remarkably easy to build a powerful Mono-Red deck This cube was designed by taking the MTG Arena Cube, swapping both the digital-only and too-old cards with similar enough effects, and then adding 78 cards to match the legacy cube I have. Posted by u/Davchrohn - 14 votes and 13 comments I like this idea. Flicker is one of the least parasitic ever. Every colour and archetype has some graveyard synergy, which makes looters prime cards in every strategy. The alternative is that you are going to start with the Vintage Cube and find that many archetypes lack the support you need without 6 0 mana artifacts, and that Mana Crypt and Sol Ring are huge power outliers in your Legacy Cube. It was all removal, and discard. This difference, along with how WOTC has crafted the cube pool, has some crucial detrimental effects on how your deckbuilding experience will play out. The additions were largely pet cards that I love from recent sets, that also feel linearly strong enough to be good in a cube. Gxy valuetown was a fun 2-1, the control matchup was very easy. A diverse community of players devoted to Magic: the Gathering, a trading card… Formats have a "key turn" to them. test drafts would be appreciated and i would LOVE some feedback! i… at strix 4, I don't think these are the types of cards you should be looking at. This sub constantly gets first time cube builders asking for archetype ideas and I am simply presenting an outline on one example. link in comments to a revised version of my legacy cube i'll be proxying out soon. When you go to a bigger cube size (540-720+) it might be worth cutting some of the most powerful cards, because they just incidentally give decks power spikes. That said, I am a fledgling cuber so that might be part of my apprehension. With the lockdown, I can't really playtest the last update. Wildfire won't work the same way for you that it does in legacy/vintage cube because there probably won't be enough mana rocks to support it, and even if you force enough rocks in by running all 10 signets, you're still left with "the signet problem" and a subpar wildfire archetype that doesn't have the redundancy of [[burning of xinye]], or many of the good tutors to act as redundancy. While our group has really enjoyed it so far, there's still room for improvement, and I'd love input from the r/mtgcube community on how to make it better! The difference in fun and repeat playability between "Legacy Cube" and "Vintage Cube" has reached an all-time high, and it's to the point that I'm not sure Legacy Cube is even worth playing anymore. New Features: Added 'banned' and 'restricted' filters URL parameters carried over when editing cube, so your sort/filter won't be reset The original duals, shock lands, and fetches are the backbone of most mana bases; and the triomes are so good that I'm running them in my Legacy cube, and I'm sure plenty of other people are too. The legendary cube was less balanced in terms of viable distinct archetypes -- but I had a lot more fun playing the good archetype than I do with the legacy cube after the "nerf red," "nerf blue," and "take out every mana rock" updates. Does anyone know… For an archetype be considered parasitic, it's "specific subset of cards" must only work on that specific archetype and no others. The cards you're describing work in things like legacy cube because A: a card basically has to win the game to be build-around worthy, and B: the cubes are brimming with tutors and card selection. I have an 450 unpowered cube where I was aiming at legacy power… 29 votes, 30 comments. I've spent a year building my 400-card[1] unpowered legacy cube, which aims to provide synergy-based gameplay with about twenty distinct archetypes and strategies. Hey fellow cubers! im copying right now the wtwlf123 Cube, cause its one of the most drafted ones. Discuss anything related to Magic: The Gathering Online here! You're 100% spot on that cubes like this tend to "water-down" the experiences of these decks because they are built to require and thrive off of redundancy and efficiency, and each incrementally less efficient threat/cantrip/etc. So I figured I would work to combine the easy accessibility of Jumpstart with the power level equivalent to a legacy cube. Please look through it and make suggestions of either packages or archetypes to trim down. Doing this helped me end up with a BUG deck with a bunch of +1/+1 counter synergies, and I won my first game by attacking with a 19/21 Sygg, River Cutthroat. If you're looking to actually figure the Cube out more, it really does come down to archetypes. The Legacy, Vintage and Modern cube on MTGO all try to be a bit different in their identity so the Modern cube is not necessarily optimized for power because then it would be very close to the Legacy cube. Many archetypes lose key components that make their strategies tick This card has always been a card I liked but could never justify running in my legacy cube or any commander deck. You need to have a big enough density to draw it early. PT when Shadows over Innistrad Prereleases begin. makes them much more than marginally worse, whereas in a traditional cube environment, barring some build-arounds, many cards are of an equal power level and less Lots of looting helps the archetype aswell, and there are plenty of looting effects that are desirable to other archetypes aswell. Most are fairly low to the ground, mana curves look a lot more like a legacy/modern deck with mostly 1 and 2 drops. There’s a really good thread on the MTGS cube forum that talks about it. 00 and has now become a pretty high powered legacy cube, it was actually a lot of fun to slowly upgrade it as I picked up better cards and cut cards based on what never got drafted. Dec 26, 2024 · Burn is one of the more classic archetypes of eternal Magic formats, and Vintage Cube provides an outlet for the best cards ever to grace a Red Deck Wins list. Expand user menu Open settings menu. I considered cutting it once, too, but I generally think it's a cool archetype to have. What's most bizarre is that it shouldn't be this hard. Black seems maybe a little weak? I first picked Ignoble Heirarch, and I'm somehow just drafting RG again. No expensive staples like oko, eldrazi, or ragavan. Following the principle that powerful cards create their own archetypes, consider the following anecdote. That said, I've seen it it used to some hilarious effect in mono red 'blins (lots of devotion with cards like [[chainwhirler]], [[siege gang commander]], and [[goblin war chief]] running around). So even though I have went through and placed every card I need to spend more time analyzing low end rankings before I feel comfortable releasing the RG werewolves is the worst archetype in my Innistrad expanded cube, no way is it good enough for a legacy cube. I'm doing a survey on the most preferred archetypes in a low-medium power level cube environment. [[Chart a Course]] and [[Frantic Search]] also do double-time, as Chart a Course goes well in the Saboteur deck, and Search helps most archetypes. My cube started as a 360 card cube that probably cost a total of $60. At the moment my archetypes are as follows: UW Control UB Control RB Goblins GR Monsters GW Auras WB Aristocrats UR Prowess GB Graveyards RW Aggro UG Ramp I do think, though, that a well-designed archetype focused cube can produce the same experience. In the end I enjoyed this cube significantly less, although my sample size was smaller and life was busier and more distracting at this time. He discusses trying to tackle the problem with Aggro in Black, and explains why he chose to go with Vampires. Vintage: Most powerful cards, novelty of playing with the (in)famous banned/restricted/op cards, huge swing-y plays. Aaand something must be up with cube cobra, or my internet connection, because it 'finished' the deck after 30 Now, on a private cube, no one besides the owner cacn see the cube overview or any other pages, start a draft of the cube, generate sample packs of the cube, and view blog posts attached to that cube. Edit: Almost all of the cuts need to be made in Red and Blue. But I need help deciding on the remaining archetypes. I really enjoy reading old breakdowns like this, especially when they serve as reminders of Open menu Open navigation Go to Reddit Home I am by no means an expert in limited but since the Vintage cube has been replaced by the Legacy cube I've done about 10 drafts and it feels like the… 76 votes, 10 comments. My cube has a lands sub theme that bounces between G/R and G/B with [[Gitrog Monster]], [[Valakut Exploration]] and [[Scapeshift]] being some incredible cards to tag along with it. At this stage I'm thinking I will need to provide equal support for 6-8 archetypes, with some cross-polination. What I'm wondering now is what archetypes are viable in the… I now want to build an entirely different, 360 card cube, that is heavily grounded on archetype synergy as oppossed to raw standalone power. But I have made it quite a big theme as you can see. Hey guys, I LOVE cube drafting on MTGO and can go pretty infinite in swiss drafts. I wanted multiple archetypes to be available in Red and I used what I had on hand (a bunch of goblins) to provide a second archetype for Red decks beyond mono-Red burn, and the Goblins had some overlap with the RB sacrifice archetype. I powered it down even more than previous legacy iterations, because I am not going for max power anymore, but try to focus on archetype drafting instead. Legacy: Feels like a really souped-up version of regular limited (in that you attack and sometimes block), lots of diverse archetypes, lots of room for customizing the experience, easier for newer players, fun to see newer cards match-up with older cards. A traditional 360 card cube has 24 packs (3p15c). Log In / Sign Up I think this cube, more than any other I've ever played, rewards the attitude of "let's have some fun" while drafting. Counterspells aren't as good as they are in legacy or vintage cube because you can't do anything fundamentally broken in The UB sword is good if the Legacy Cube is larger (720 for example) and there is a plethora of low cmc targets. starcitygames. Zombify feels like a peasant cube card, and red has allll these vintage/legacy cube staples. It goes over construction, countering, and matchups with respect to both Modern and Legacy. I have a Innistrad plane cube, a Invasion block cube, and the Desert Cube. [[Woodland Acolyte]] - fits into the blink theme I have in Esper and also provides a wonderful recursion tool to Spellslinger or Graveyard archetypes. Maybe in a creature heavy, slower cube you could give them use and make a scam-lite archetype with some cheap but powerful bombs that could give those black cards another use. dec will win some games, but not many, since every other deck will also have good cards simply by virtue of being a cube deck. Thragtusk is actually good in this cube. You need an extremely high number of 1-3 drops, it seems like overkill the first time you see a cube list and you might that Aggro would be the only archetype. but now I’m looking to find or build a different cube that is high powered and hopefully tuned by a better cube builder than me. I think you'd also be able to create this experience if you design a cube that focuses on macro archetypes (aggro, control, midrange, combo, and their various flavors), even if those cards don't necessarily share mechanical identities. To that effect, I imported the latest "Average 360 card" cube. We love to play all the broken cards, power nine, oko, minsc and boo etc. I’ve got a Peasant cube that’s taken years to mutate away from the really bad pauper pile I began with in like 2011. [[Redtooth Vanguard]] - The Aura archetype will always suffer from being 2-for-1’d, so Aura and Legs that have innate recursion or protection are valuable. Nykthos definitely needs solidly based support in a single archetype. Cube Archetypes: o WR Aggro / Energy o UWx Control o Bx Reanimator o UR Splinter Twin / Breach / Sneak o UBR Control o Gx Ramp o GBx Midrange Cube design restrictions: o All cards must be legacy legal o The number of cards in each color combination is balanced Business, Economics, and Finance. Currently, I've been thinking UW Control, WB Death and Taxes, RW Burn, Ux tempo, and Gx stompy. However, I want to try and support all 10 color pairs with a reasonable way to draft many 3-color archetypes, and that leads me to a few roadblocks: Archetypes in old border cube vs typical legacy+/vintage There's a ton of established cube theory regarding archetypes in 'normative' Legacy+/Vintage cubes. Plus, blue gets some of the busted cards like Ancestral Recall, Time Walk and Mana Drain, so there's a good reason that it's the base for multiple different archetypes. You have to basically draft a constructed deck. You also have a lot of creative license with this archetype due to the sheer amount of reanimation spells and targets that have been printed throughout Magic’s history. As the title says I'm looking for some input after I changed my cube back from vintage to legacy power level. I am also working on a Conspiracy/multiplayer cube. Unfortunately my internet is too weak to stream, but I've decided to start posting daily videos of vintage cube drafts with lots of commentary. While fish have made appearances in both Legacy and Modern, they certainly lack depth in cube. So, I don't really now if this cube is really balanced. A Turbo Micro Cube (desperately in need of a rework but it's been super fun so far) Hi everyone! Recently, I’ve been wanting to play some Modern Cube on MTGO, but I don’t know what archetypes to attempt to build. This is tough to answer since so many cubes are to taste. 756K subscribers in the magicTCG community. My main cubes are all pioneer and forward ones, so I don't have the best idea on how some of this legacy stuff plays. What are you looking for, if you want a cube that does powerful stuff and memes constantly the vintage and legacy cubes aren't terrible. Wizards has stated that Modern should be a turn 4 format, Legacy turn 3-ish, and Vintage is turn 0 or something. I like to establish my archetypes early on when building my cubes so fairly unlikely; I already get plenty of new additions I have to work in every set without having to add new ones. Here's the link to my first video! I'm posting videos every day or two. I never forced certain themes, just let it naturally develop based on what we liked to draft. There are plenty of cubes out there that showcase new cards, are balanced, and aren't powered. Legacy Cube came and went in a blur, and we only got in 6 drafts. Jun 16, 2023 · Since Cube has so many playables, you can be cut on blue in both directions and still have a lot of powerful blue cards. Maybe because it has good interaction in counters, flexible removal, and flash creatures? Monored was underwhelming. For my cube, it's mono black because of existing [[gary]] synergies. i've played edh for years, some modern and i got some basic knowledge about… Get app Get the Reddit app Log In Log in to Reddit. Although this has proven a lot harder than I thought. I think if your focusing on a core set cube, I would expect classic archetypes that those colors support. Outline the core card 'packages' that are required for each micro archetype to be a viable deck, depending on the cube size (for a 360 card cube, you want to make sure that there's enough cards in each micro archetype to support at least 1 deck, and increase the redundancy of the effects in bigger cubes). It has a balance of a few tribal interactions with discarding for value. A Comprehensive List of Cube Archetypes - Part II (Blue Devotion, Burn, +1/+1 Counters, Cycling) A Comprehensive List of Cube Archetypes - Part III (Discard, 5 Color, Dredge, Elves) A Comprehensive List of Cube Archetypes - Part IV (Enchantments, Fatty Cheat, Hasty, Goblins) But these 2 archetypes are already fairly weak so I'm keeping them in for now even though they often don't end up in decks. Not to mention just [[Strip Mine]] obliterating your opponent’s lands. Posted by u/np121201 - No votes and 2 comments However, I go even further and don't even run signets and cut most of the breakout legacy cards, so the power level plays out as even slightly below what one would expect from a typical legacy cube. My goal was to play a cube with a medium - high power (tiers 1) which includes famous Legacy staples but also cards to support archetypes of differents level (see the list on the link). A couple drafts ago with Aaron’s legacy cube I focused on 2-for-1 value and ended up RG. This is one of those archetypes that may not even feel like an archetype, but rather just one of the strategies core to the game. If you could please… Beginner: Copy Legacy cube (or another high profile cube) and make small adjustments Intermediate: Determine archetypes and swap in cards that overlap with the established archetypes Both of these methods work in establishing a cube environment that is enjoyable to most. I'm not sure how it would line up with other archetypes. Therefore, starting Wednesday morning, April 6, at 10:00 a. It would definitely allow more jankier and parasitic archetypes to be used. The cube doesn't include a ton of topend so ramp isn't as important as for example in the Mtgo Vintage Cube. Really exploring synergies, trying things out that wouldn't work in normal cube, etc. I've always felt translating a the philosophy behind a 1v1 cube (like the vintage or legacy cube) directly to an EDH cube kind of falls flat because you have a commander. For an actual cube example check out this article where Randy Buehler talks about adding Vampires as an archetype to Legacy Cube back in 2015. Saw it posted today at uncommon and I'm so happy I can put it in the Peasant cube I'm currently building. GoodStuff. New archetypes are UR Spells Matter, Lands Matter, Wildfire and Blink. Feels similar to a modern cube but there's stuff like [[Gitaxian Probe]]. My idea is to essentially take Modern/Legacy deck archetypes and turn them into cube archetypes. 20K subscribers in the MTGO community. I feel like allowing certain narrow vintage cards helps make some archetypes viable that traditionally struggle in cube, especially with regards to Positives. I've played 33 single elim legacy cube drafts. To support these archetypes, I'd be aiming for a tier below "powerful un-powered. It’s actually surprisingly difficult to sufficiently support Aggro. You need to view this series in the context that not every cube builder is making a 360 Powered cube with swords, moxen, and sol ring. Calling Goblins an incredibly poor archetype in cube seems a bit harsh to me. Seems to be liked by many. PT, we’ll be replacing the Legendary Cube queues with Legacy Cube queues. Red- burn, aggro,haste Blue- card draw, counters, flyers Black- Reanimate, removal White- sort of a catch all but life gain is pretty classic and flyers Green- Ramp, big dudes 31 votes, 20 comments. Thinking of doing some cube drafts, but what are the better decks? This iteration of the legacy cube is very different than past ones because of the removal of the artifact mana. It's easy to slap a few cards together and call it a Legacy cube, but if you're given a budget, it becomes quite tricky. I was recently the MTGO trophy leader for pioneer, modern and legacy cube, and I'm currently the vintage cube trophy leader. I generally prefer the midrange approach (titans and welding) rather than the combo-approach (griselbrand-style). 17 votes, 11 comments. Jitte was amazing. With previous tribes we’ve been fortunate that either: there were already a decent number of them in cubes, there was a lot of them that had utility/flexibility, or were powerful enough to merit inclusion outside of tribal bonuses. Hi all. This Legacy Cube will be the same version that ran in January. It is included in my archetype cube (also an unpowered synergy cube with themes as blinking, come into play, ninjitsu, aristocrats and lands matter). Overall I think the most important thing to support lands archetypes in cube is to run enough different lands and not be afraid to run some kind of narrow lands like [[Bojuka Bog]] that is not super exciting in your average deck but can be a crucial tech card for lands against say Reanimator or Storm. It’s a flexible archetype with good plan Bs and lots of synergy with other themes in the cube. Unfortunately, power-max cube is starting to feel like a rotating format with how many broken cards they keep printing. Posted by u/ukjohnboy - 4 votes and 2 comments The legacy cube is considerable in size and open in terms of a draft format (meaning several archetypes are viable. Inspired by some other cubes out there that did something similar, I've created a medium-power cube that should, in theory, be very fun and engaging. a Cube is a type of sealed league, where the same cards are used every time. For so far, the lands matter theme in my cube works quite well. The Legacy Cube queues will run through Friday, April 15 at 10:00 a. If you're on a budget and don't like proxies, the tango lands and the Mirage fetches just got reprinted in the Painbow commander precon, so you can Especially archetypes that need specific cards to work like kiki and pestermite. Posted by u/rumballtron - 6 votes and 11 comments Feels weird in a 370 card cube. Here's the link to my first video! 540 Card Legacy Cube [[Wrenn and Six]] this card is insane. I'm interested in the differences: how many of those are viable in old border, how their power level differs, what their role is, their support and payoff, etc. Some members of my playgroup really like it, but it was honestly originally more of a placeholder. In my cube, RG tends to the "Gruul Monsters" archetype where you want to accelerate into big beaters backed up by red's burn suite to clear the way and stay alive, and [[Fires of Yavimaya]] to give your big trample creatures haste as well as a one-shot +2/+2 bonus Posted by u/TuesdayRB - 46 votes and 59 comments Business, Economics, and Finance. orgmuenrkukyquvbbpxvbnwkxwppzxwnhfvaqsullvvmnovo