Kotor scout build. Scoundrel still has a niche for sneak attacks and scoundrel's luck, but generally if you don't want to build around sneak attack, Scout is the better choice because you get way more useful feats, more HP and better class skills. Which Jedi class should I combine my Scout with? For Scout based Jedi, you can refer to the 3 guides I have wrote up. Scoundrel is used for glass cannon, allowing good casting and great melee damage if you can stun someone, because sneak attack gets added to that. Some may argue that Treat Injury has merit, and while it does help a bit, I just think that there are enough Medpacs in the game that the small boost to healing is insignificant (especially once you become a Jedi). I literally don't see any reason to pick Soldier unless you want to use I never tried a blaster build in KOTOR 1, it always seemed like their damage capped out at around the low 20s. You could start Wisdom and Charisma both at 14 for the same number of points at character creation and come out with a higher Difficulty Class for offensive May 6, 2021 · 3. Only without Master Valor: with it, once they have Darth Revan's Robes dark side characters could actually have Strength: +20 (6 + 5 + 5 + 4) with Dominator Guantlets and Dexterity: +20 (6 + 5 + 5 + 2 + 2) with a Combat Sensor (Dexterity; +2). The build pages are geared toward being as No build is really superior to any other, since basically every build will get you through most of the game if it can do at least some combat (a non-combat role will have a rough time of the Star Forge). Playing as the Scout class provides you with an efficient way to place all of your skills, and being able to diversify your skills cheaply and efficiently means long-term success in all facets of the game. You’ll also want to cast any defensive force powers as necessary. KOTOR 1 Scout/Consular. Scout is the best because your class skills are Computer/Repair which are very useful throughout the game You also get the free Implant Feats I say Scout/Guardian is the best build in the game no matter Light side or Dark Side as long as you choose the correct feats. Jun 16, 2019 · 5. Build help- Scout/Guardian. Scouts are Soldiers with less HP and BAB. 2/18 Scout Consular build help. What always bugs me is that there is no real way to satisfy all stats you need in a Melee focused build. Scout is regarded as best for when you run level 2 and then go jedi for the rest to be a full space wizard. Scout/Guardian is a great build, the question is how much Scout you choose. As for two-weapon fighting/duelling goes, two-weapon is for using two weapons or a double-ended weapon, and duelling is used for using one single-handed weapon. Others get Mira. In a heavy armor build, the value of dexterity is severely compromised. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you. One way to make good use of the Sentinel is to graft it onto a Soldier starting I concur with the scout build and attribute allocation. The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. Malak’s maximum fort save is 58 on a natural 20 before you hit him with Plague. KOTOR melee scoundrel/sentinel build. Several hundred hours of gameplay later, I have a better understanding of the game's mechanics, and have developed a few contentious points against my older build. At that point the game becomes a joke. For a guardian you want high strength, constitution, and maybe Dexterity. Once you hit level 7, hold off on any further leveling until you become a Guardian in order to maximize the number of feats you’ll get. The other two important skills for persuade are intelligence (for more skill points to put into persuade) and charisma (for the attribute bonus). To reach 17 buffed, you need 11 ranks of Repair, +4 from belt and +2 from buffs. I know 5/15 is the safest option 99% of the time (thank you Reaper511) but I'm interested on peoples thoughts on Jun 17, 2022 · Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Strength: 8 - unneeded for range builds so I’ll punt strength. - High dex build, jedi defense 2-3, and force armor 1-3 because of his Soresu form. Scoundrel/Guardian is the most damaging build of the game because Sneak Attack procs with Force Jump. They gave good Fortitude, but otherwise poor saves. Luke Skywalker Build : Best For Light Side Jedi. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were. #Kotor #Knightso Nov 1, 2021 · Saving levels []. First, thank you to everyone who commented and provided feedback on the original guide, and anyone who has reached out to me. I would like it to be a stun and attack type. Sorlin 13 years ago #1. Aug 10, 2013 · Scout > Jedi Sentinel Scout > Jedi Guardian Soldier > Jedi Consular _____ If you play as a Scout you will have 5 feats by the time you become a Jedi at level 8. These abilities combine to make the Sentinel one of the toughest Jedi Jul 23, 2015 · The Jedi Marksman. Other good players will suggest doing Scout (5) --> Consular (15) for a DS build, because you'll rely on Force Storm quite a bit anyways. To reach 19 buffed you need 13 ranks of Persuade, +2 from Charisma and +4 from buffs. The Scout is the most balanced build for Star Wars: Knights of the Old Republic. I wanna make a melee scoundrel/sentinel. The drawback from doing a scoundrel/consular is that you'll get no sneak attack, so for the most part your melee ability will be pretty poor compared to other builds. KOTOR 2 introduced high-damage upgrades for weapons besides lightsabers and oh boy did that make a difference. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted. It's character-driven, with a focus on allowing gamers to create and play a character their way Aug 4, 2015 · The Duelist usually opens battles by using Stun/Stasis/Stasis Field to stun his opponents and follows up with Flurry attacks augmented with Force Speed. Scout/Sentinel: The thinking man's class, this setup lets you run rampant with skills, and also provides ways to paralyze your foes and then finish them with your lightsaber. I have decided to post an edited build based on the feedback from that thread. Charisma can be 12, or if you really want to bump that up, put it at 14. I chose Jedi Guardian for several reasons. Jan 25, 2021 · I have also included a build that plays the entire game unarmed. This means that going DEX vs STR means either getting more defense points (DEX), or greater damage (STR). Tips: Use a single ranged weapon to take advantage of dexterity and stay out of danger. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. Dark Side Guardians are unlikely to overshoot the +20 attribute bonuses. Your build demands for 10 feats - an impossibility. In the game, you will have 5 bonus point so invest it in Strength in early game and Wisdom in late game. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. The extra challenge from a single blade can be a good thing, and if you're RPing it's fun. I ran blasters only on a Jedi Consular/Watchman with the full Precise Shot feat line. Using the "Jedi From The Start" mod for KoTOR1, I want a build for this. I am well aware that most people don't intend to play the game without a weapon. To begin with, canonical Revan was a duelist in Kotor 1. With Scout 8/Guardian 12, you have 13 powers to work with. In your case, defense is much more valuable as Consulars spam force powers to do For KotOR2 there is a dark and light ending, and what companions you can get also depends on 2 things: Dark Side characters get Hanharr, a nasty wookiee. 5. Skills (39 points): computer use - 7. Another excellent Kotor build is the scout and guardian build. This means that each phase of the fight can be potentially ended in a few rounds with preparation. Like I said, a big part of this build is this class combo. Jan 11, 2017 · For feats, aim for weapon profiencies, Empathy and the like. Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. Feats are pretty sparse, so I would recommend filling out your feat tree as follows: - Flurry->L3 - Implants->L3 - Toughness->L3 - Dueling->L2 Flurry absolutely has to be taken to Master Both probably aren't very good for reference, as most people probably fall somewhere inbetween. Demolitions is a "maybe" skill, as in this build was amazing! i could use master speed to make up for my lack of combat skill and for the tough battles force armor and valor came in handy. Worth noting though that both scouts and scoundrels have 1 less attack at level 1, 5, 9, 13, and 17 For this reason I recommend leveling to 4 or 8 in these classes unless you become a guardian. Dexterity: 12 Summary of how to build Mira for the playthrough I created this build for: Push either DEX (for obvious reasons) or CON (for health and better implants. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. As for Kotor 2 I am leaning towards a Guardian\Weaponmaster with these as my planned starting stats Save level + 3 points as a Scout so that you can max Persuade as a Jedi. Nothing wrong with goin nowhere, baby, but we should be goin nowhere fast. Feats: dueling and toughness. 4. Highly recommended! Scout/Sentinel Build. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. persuade - 18. So I know to start as a scout then become Jedi sentinal. You can do everything on Taris as level 2. As a scout, you will have access to one unique feat: Uncanny Dodge. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills. Now, if you just want to put skill points into persuade and nothing else, you'll easily be fine with 12 Int. Minimally, all 3 powers of Speed and Valour. With Master Force Valour, Star Forge Robes, and Circlet of Saresh, you are getting a combined boost of 15 WIS. Postulation of a KotOR Light Side Scout/Sentinel Build - recapping Saves and Immunities May 10, 2021 · I personally think this is one of the best stats to start the game with. Revan was not a stupid man, adept with machinery and computers. Guardian gains 1 point per level with either 8 or 10 INT. You know, for KOTOR veterans who want a different twist on the game. Going to begin a playthrough where I'll play as a Guardian. May 22, 2022 · 10 The Scout Is A Good Starting Starting Class. 32 allows you to generate the strongest crystal. Here is the one I use for my dark side play through. Scoundrel/Guardian: Definitely a specialized build, more for powergamers than casual players. Dexterity is especially useful on scout/consular because in KOTOR 1, chance to hit is automatically decided by either DEX or STR, whichever is higher. Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. The robes at the end game are better anyway. You could have gotten the 10 feats you wanted if you levelled to Scout 5/Jedi 15, getting the Implant 2 feat for free - instead of holding levels in haste to become a Jedi. This will happen automatically during the story. everyXnewXday. The basic battle plan for the Jedi Marksman has you blasting enemies with Rapid Shot from the rear while your other two party members handle the frontlines. Sentinels are the "jack of all trades," so to speak. Invest your points. KotOR Light Side Scout/Consular revisited : kotor. For companions, they also get fewer feats, but the 3 ranks of Implants + the 5 selectable feats equals to the same total as Soldirs up to lvl 8 Master force speed (3 powers) Master Valor (3 powers) Insanity (3 powers) and force whirlwind (2 powers + Malak end game immobilisation for sneak attack bonus) are must haves so at least 11 powers needed. I played about 7 hours into a LS Scoundrel/Consular but I didn't really like it. He was also a very influential man, able to inspire entire armies. Apr 6, 2019 · Jedi []. Go for a single blade if that's what appeals to you! Help with Scoundrel / Consular build. The levels going into Scout would get you +1 to all saving throws and 6 more skill Steam Community: STAR WARS™ Knights of the Old Republic™. This increases your chances of 'saving' against grenades. Double blade is the optimal approach, but the optimal approach also involves master flurry and master speed. In KOTOR1, while strength affects melee and lightsaber, dexterity is also immediately applied to lightsaber hit chance as well if dexterity is higher, much like the lightsaber finesse skill, but dexterity also adds to a characters defense which is crucial for no armor builds, such as Jedi robes. For stats, go with what you need. Scouts start with the first Flurry feat, so that might be the way to go on a first playthrough. Scout/Consular Build. She'll eventually get this as a Jedi Sentinel, but this implant could be really useful until then. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Go with Flurry/MasterSpeed FOR SURE! . I'm a long time KOTOR 1 & 2 player, but I have (shamefully) never tried a Scoundrel/sneak attack build (I usually go the Scout/Guardian/Consular) I'm torn between 5/15 or 7/13. - I'm not a big supporter of affect mind for this, but I can't get "these aren't the droids I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. So I played KotOR probably like a decade ago. Here’s my starting attributes: 2. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most The revisited Light Side Scout/Consular KotOR build is here: KotOR Light Side Scout/Consular revisited : kotor. Use robes to ensure you get the most out of your dexterity and force powers. Sep 8, 2020 · Character Central. Force Kill’s DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. That's kind of a fun challenge on its own. Scout 8/Sentinel 12. i dumped my extra 5 I recommend the "Character Build Suggestions" section in the Compendium. Hey everyone. These are your main focuses and will make sure you get the most out of it. Also starting Wisdom at 16 and Charisma at 10 is wasteful. The Scout has highest saving throws of any class in the game (including Jedi) and you will be able to get Repair or Computer Use. Star Wars: Knights of the Old Republic. Scouts get the same number of feats as soldier through level 8, 3 of them are automatically implant feats. It is always a compromise; you either want more damage with STR or all those nice saves from the other stats. It works for either light side or dark side, but dark side is the optimal choice. DS consular is probably the best path for saving levels. Two Weapon Fighting and Toughness are also gated behind character level 4. In other words, you missed the point of choosing Scout - just to become a Jedi. So first time playing the game, and I decided I wanted to do the Darth Revan build. In this SWKOTOR build guide, I am going to make a Scout and Light Side Jedi Sentinel Bu The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan 's Optimal Consular build, which turned into one of my favorite playthroughs. CON 14 allows Retinal Combat Implant, which prevents stun. #6. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. Scout 5/Jedi Consular 15. If you're still in the planning stages, it's probably better to go 5 Scout instead of 8, you get the same number of feats, but more health, force points and powers, and attack bonus. Jun 26, 2021 · 3. Persuade is kinda useless in K1 and Repair/Computer Use remain useful until the end of the game so if you wanna do do a Force focused build I recommend Scout/Consular. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 are the stats needed. What's the magic number? Knights of the Old Republic remake trailers and CHA: 15. Jan 9, 2016 · Here is my planned starting stats for a Scout\Guardian in Kotor I Stats STR 15 DEX 12 CON 12 INT 10 WIS 12 CHR 13 "Getdaved build is in reference to the the LP getdaves build used in his KOTOR LP that I found while looking up build ideas and tips. Excess points will be saved for later level ups. Simple enough, but it can be quite engaging. As far as INT and skills go, 10 INT will give you 4 extra points at creation and 1 extra point per scout level up. That is why I’ve settled on a dual wielding gunslinger. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. Hopefully you find this helpful!- Huge thanks to my newest channel me affect mind 1-2. As before, you should be picking the scout class as your first subclass, allowing you to have plenty of skill points to play with combined with the guardian Jedi class, focusing on lightsaber offensive ability. Jun 22, 2010 · makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. The guardian build is a strength-based melee fighter with buffs. Speed to add attacks, Valour to boost your stats and skill checks in Persuade and repairing HK-47. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. awareness - 14. I actually believe the Scoundrel version is better, simply because you don't start the game at Level 18. He’s a rogue, a scoundrel, a criminal - resourceful and skilled, intelligent but reckless, and of course, charming to the last with a heart of gold. Hello fellas, I've just started playing the game again and I landed on the planet where the jedi refuge is. so if you put your strength at 15 you can. Scout/Guardian build recommendations. Dec 11, 2023 · The heavy armor will give you defense while the Strength, Constitution, and Charisma are your go to when you play without a build. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. The Lightsaber Master Build. Jan 13, 2023 · The best class in Star Wars Knights of the Old Republic is the Scout class. KOTOR 1. 18 dex 10 con, 8str and 18 charisma. Jun 18, 2019 · Max points in Persuade, and any leftovers in Repair. Improved energy resistance (2 powers) would be amazing as this buff is too good to pass up and probably force drain for the end game captive Scoundrel (7) --> Consular (13) This is controversial. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence The Ultimate Darth Vader build. What is the best Scout/Consular build? I've seen guides advocating 2/18, 4/16, and 8/12. Jul 25, 2022 · This is my favorite build for kotor that I`ve created so far. So for instance, you need to have 11 skill points saved as a level 8 Scout, so that you can dump in 11 + 1 = 12 points into Persuade when you become a Scout 8/Guardian 1 i. level 9 character. Dexterity: 16 - central to any ranged build, and I Sep 22, 2022 · Force Immunity makes the Sentinel immune to Fear at level 1, immune to Stun at level 6, and immune to paralysis at level 12. Soldier is used for feats and decent health/attack. Haven’t decided yet if it will be a dark or light side build. I am currently experienting with different ways to start a character. STR is almost always a given if you plan on using lightsabers, as you'll likely have mana issues until mid to late game even with a Consular-style build. However, the main character starts as one class and later chooses a Jedi class, so the more levels gained with the starting class, the less can be gained with the Jedi class (and vice versa). In the early Consular levels, you have a crappy Jun 18, 2022 · RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order. So I’m primarily going for a melee build but I want force powers as well for buff and stunning enemies. You don't need to push WIS to 15 at the start. Ultimate KOTOR 1 Builds. Alignment: Light Side. KotOR Light Side Scout/Guradian revisited : kotor. Focus on gathering as much DEX-boosting gear as possible, and invest your 5 level-up attributes in WIS. I prefer more versatility in a Consular so I decided to go with a scout variation instead so I'd like some feedback on this build please. Take it from someone who was in your shoes and thought Soldier was the best for years. I made a post a few years ago that detailed what I then thought was the Canon Build for Revan. For your combat take 2 weapon fighting, and flurry. I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. Repair goal is 17 (buffed), to max out HK-47. Start off as Mullet Man because it resembles Anakin the most. Since you are playing LS, this makes the focus go towards buffs, and certain key powers against Malak . Though he is an accomplished warrior, he is better known for his abilities as a military leader with magic space powers than a lightsaber duelist. It just felt like a one-trick pony. The original guide had information spread between Reddit and The benefits of a scout/consular mostly come from the implant feat and maybe, depending on what you want, the extra hit points. It’s almost the same as I did for kotor 2. Both builds will trivialize the end boss. The Scout class is the best way to diversify the player character's Greetings. Problem is that at such high levels, all builds blend together due to the ability pick every relevant feat or power. As the morning sun rises, my lingering memories fade. Would appreciate help with starting attributes/class and feats/powers to add as i play. Scout has it's advantages, and so does Scoundrel. There are many builds that are capable A little Computer lets you save the Mandalorian prisoner on Korriban. Class: Scout -> Sentinel. I am a Scout and I think I'd love to try the Consular build. Scouts are optimal for solo playthroughs for so many reasons: -Lots of skill points but more health than a scoundrel (6hp per level sucks on a solo build) -Gets many valuable feats for free (Flurry, all Implant feats, Medium Armor) -Highest Will saving throws of any class. This is a very safe class, build-wise, as long as you keep your stats high. INTELLIGENCE and CHARISMA - 14. This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the guardian class. Oct 8, 2017 · Use robes to ensure you get the most out of your dexterity and force powers. Fucking dope. eventually get it to 20, which is a good Aug 4, 2015 · The Duelist. Skills: 2 persuade, 5 repair. This makes you a very versatile and balanced character. Using heavy armor is a waste of a feat. I am your host Lord Fenton. It fits most with Anakin’s role and abilities in the universe. Build stays at scout 2 until forced to transition to jedi consular. Archived post. Sentinel can be attractive as a Jedi Class, primarily because of the Immunities. Darth Revan build help. If you were aiming for Implants, Scout 2/Consular 18 is only going to get Implant 1. 137K subscribers in the kotor community. The details of the build are as follows: Class: Scout -> Consular. Kotor 1 LS scout/guardian 5/15 build. But as soon as I get to skills I cannot find what I'm putting my points into. Persuade goal is 19 (buffed), to pass all checks in game with at least 75% chance. ADMIN MOD. 30 develops all class features if the split is 15/15. Hold off on levels once you hit Scout 4 so that you can get the most from your Consular levels. This guide thus is split into a few sections: The basic justifications on why certain preferences are made. In this SWKOTOR build guide, I am going to m Scout as a base class doesn't really add anything to the Sentinel package, mostly since Uncanny Dodge isn't a game-changing feat and skills aren't really all that important in KOTOR I. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a A Scout/Consular with Intelligence of 10 will have plenty of skill points to raise Persuade and Repair sufficient to use them. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat Sep 22, 2013 · Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. I’m getting back into the game after being away for years and just finished a scout/guardian. A good build, but not as uber as the first four. I am level 2 and my attributes are: STR 12 DEX 18 CON 12 INT 13 WIS 12 CHAR 10 FORT 6 REF 8 WILL 9. Gameplay: Star Wars Knights of the Old RepublicMay God bless you all. You also get 3 free feats (Implant 1, 2, and 3). Acknowledgments to Onderduiker who had dedicated much detail in clarifying gameplay mechanics and answering various questions within the thread. Males get Handmaiden, an Echani warrior, and females get Disciple, a historian interested in the Republic and the Jedi. You are forced to level up to 2, but from then on you can save your levels, so you can have 18 levels of consular, for more force powers, more force points, and getting your Jedi class feats quicker. e. Go single blade if you want to go single blade. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for HK-47 AND having the best of all three saving throws, what's not to love? I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. A Scout 2/Sentinel 18 gets 9 feats. They combine many of the strengths inherent in the Guardian and Consular Repair, Computer Use, and Persuade are really the only skills worth a great deal of effort. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. toughness gave me that extra defense i needed to stay alive and dueling allowed for me to use 1 lightsaber with bonuses to my defense so i again could stay alive longer. When you get force powers, take burst of speed. Notes/Thoughts: - He's known as the negotiator, so high persuade/charisma is needed. However, there’s no opportunity to make so high defe Lots of feats and the highest inherent Base Attack Bonus (BAB) and Vitality points (VP/HP), with few skills. I prefer to leave Strength at 10 (because you get a 'saber literally from the get-go), but can I drop it to 8 and boost my WIS/CHA ? I like my INT at 14 and my CON at 12, but that's just me. For melee Jedi, I'll link you Vaike's guide for K1 . I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. 3. Allies provide general support. That is always the hardest part. A good starting build can look like this: Strength: 14. Scouts also get better resistance to grenades. the time your max level (20). Award. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. Begin your journey as a Soldier, and don’t save your levels on Taris because you need more feats than force powers. Choose your Jedi class accordingly. For all but the main character, whenever enough experience is received to level up, doing so as soon as possible is recommended. dy zf rs ge qo cu kx du yk ug