Avorion factory chain. but it needs steel, conductors and plastic.

Kulmking (Solid Perfume) by Atelier Goetia
Avorion factory chain Dont do it. Steel can work too, don't bother too much with factory chains. Top posts of June 16, Apr 21, 2018 · Note: If you are making your own factories, do not forget they are the end of huge production chains spanning all economic sectors, from agricultural to high-tech - you'll basically need all station types, some of them in multiples, as making turrets is one of the end-points of the whole economy system (the others being: Mining Robots and Consumer Stations). Cost to produce: 16,680,000 credits. Far better to 4 days ago · In a turret factory you can produce turrets. The following stations use this product during the manufacturing process: Transformator Accelerator Factory, Display Factory, Drone Factory, Fusion Core Factory, Fusion Generator Dec 2, 2022 · I am not really wanting to invest much time into factory chains, but keep it simple. This factory produces the following resources per cycle: This factory requires the May 10, 2020 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright 6 days ago · This facility produces Semi Conductors, which are required in further manufacturing processes. Cost to produce: 6,960,000 credits. One of the links in my chain is a rice farm. Energy cells are one of the most widely used commodity in the galaxy, necessary for supporting large infrastructures of manufacturing. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's Jul 9, 2023 · Hey friends, I'm new to the game. So I just checked and my high demand 5 days ago · Factories and mines in Avorion produce goods in cycles. The following stations requires this product during the manufacturing process: Chemicals Ammunition Factory, Explosive Charge Factory, Fertilizer Factory, Medical Supplies Factory, Paint Manufacturer, Warhead Factory Adhesive Ammunition Factory, Explosive Jan 7, 2025 · Food Factory Produces: Food Requires: Wheat, Meat, Corn, Vegetables Part of the Biotope supply chain. After the first ship has Jan 26, 2020 · Avorion is a space-sim sandbox game where you build your own ships and fight, Steel Factory Coal - Mine 1 Ore - Mine 2 Carbon - From Corn gold, and coal, all of which are crucial to an eventual turret production chain. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of the Turret Factory without the need to find a factory or trading post that sells 4 days ago · Carbon extractors are a low tech factory. they all use 4 days ago · This station grows wheat, which has a large number of uses, ranging from alcohol, feed, or carbon extraction. Products from these stations are used in the manufacturing processes at the following stations: Plastic Shipyard, Energy Tube Factory, Explosive Charge Factory, Force Generator Factory, Gun Factory, High Capacity 4 days ago · This station produces wire, which is used in a wide variety of electronic goods. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's profitability is an average of 1,480 credits per cycle. May 30, 2023 · Honestly it's better to use factory chains to manufacture higher-tech goods, because they are worth more, and consumer stations can use those goods too. I'm not finding much though. Feb 28, 2017 @ 10:24am Its possible to Aug 30, 2018 · Avorion. Cost to produce: 47,667,000 credits This factory produces the Jun 29, 2023 · Location does matter. Reset. Antigrav units are also consumed by shipyards, equipment docks, Mines, and repair docks. All research stations are willing to purchase this good. Then components for those components, on and on. Avorion Very simplistic factory chain to make steel in clumped position using only iron with no transporter software or cargo shuttles meaningn its doable even in iron region if you can somehow conjure up Jul 8, 2020 · This is awesome! Thanks so much for putting this together. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: This station's profitability is an average of 9,250 credits per cycle. Skip to content Aug 11, 2024 · This also applies with Turret Factories, you can't just fly to the center of the galaxy build a Turret Factory and get Avorion Tech Level 50+ Turrets built, you actually have to already have a Avorion Tech Level 50+ turret and it has to be mounted on the station. Add. At the beginning there are few avenues one can truly pursue. Every so often it just spawns a merchant ship that docks at your station and buys X amount of whatever you have on sale and/or sells Y amount of what you need. But at the beginning of the game, of course, this is difficult to do due to lack of finance since you are at the beginning of the game in extremely Spartan conditions. Looped chains would be ideal. and some of the required materials nearby and them build the remaining factories for the production chain. or 840 credits per cycle if the 'garbage' product Oxygen can be sold/used via trading routes or supply chains. Goods manufactured at this station are easy to transport in bulk due to their low volume. Explore. I had to make a few for products that APPARENTLY my galaxy just doesn't make. For some reason factories don't modify the price themselves, but modify the demand of goods for nearby stations. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: The following ressources are a byproduct Apr 21, 2020 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. My question is about the economy and NPCs; are NPC traders able to supply my factories with materials from my mines in the adjacent system? If I have an ore mine selling ore at 0% markup and a Steel factory in the adjacent system buying ore at 1% markup, will NPC traders Sep 5, 2017 · That factory link is great, thanks!. but it needs steel, conductors and plastic. but gathering materials gets tedious. Jun 21, 2022 · Go to avorion r/avorion. However, having factories that only produce one items makes very little sense. Consumption / Production. Jan 6, 2025 · This factory produces microchips and is considered an advanced factory. They are quite profitable for trading and are generally easy to find a station for. but when i go in the map, hit supply factory and choose the servo factory, the start is not clickable. i have an aluminum mine in the sector so its getting that from them. You can build your stations in the same sector, as many as your PC can handle. While both factories produce bio gas as garbage, only one of them produces them as a result of production. The profitability of a Vehicle Aug 3, 2021 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. I figured I would get other supplies as needed. Oct 1, 2020 · I still like my method because I have a massive copper supply and use a fair bit of it. So yes, moving a factory around will get a different set of products, but no you can't reroll - put it back in the starting sector and it'll have the same ones it 2 days ago · This advanced factory produces Metal Plates which are consumed by Body Armor Factory, Drone Factory, Teleporter Factory, Vehicle Factory, Warhead Factory, Shipyards and Repair Docks Cost to produce: 4,404,000 credits. 0) for the anti-grav generator factory Feb 1, 2022 · So, I am kind of new and put myself in an odd (maybe not) situation. This factory produces the following Apr 4, 2020 · I just finished building my first ever Steel Factory. Discord. So no need for cargo fighters or running supply to them. This 6 days ago · This station produces transformators, which are used in the production of a wide variety of goods. Jan 2, 2022 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Player factories are created with two production cycl Feb 10, 2018 · All station types can be made, from factories right through to shipyards, trading posts and outposts etc. This is used in the construction of several advanced products. Just don’t reroll a factory that has tech 52 anywhere except 0,0 ish, cus it will reset its tech level. So started with my favorite weapon, the Railgun! Found all the components, and then their needed components. The only issue I've been having is with having multiple factories that use the same good. Also, in my current Isolationist playthrough, factory chains are EXTREMELY profitable, raking in millions per hour from stuff like free servos, chemicals, fuel, and plastics, along with consumer stations to 4 days ago · This station produces servos, which are used in the production of a variety of goods. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that rockets are considered dangerous cargo. Members Online • CryptographerIcy5100. I towed it to a sector with a bunch of wheat farms, thinking that it would help it make money. Optimal production requires 700 4 days ago · Corn Carbon Extractor, Cattle Ranch, Food Bar Factory, Food Factory, Sheep Ranch, Biotope Cost to produce: 3,480,000 credits Avorion Wiki. The following factories require this product during the manufacturing process: Antigrav Unit Anti-Grav Generator Factory, Body Armor Factory, Teleporter Factory, Vehicle Feb 11, 2017 · Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Goods produced at this type of station are used in the following Sep 5, 2022 · But a iron anti matter chain gun will still be good in naonite region. Profit is simply impossible in the span of a human lifetime. I have just gotten to the point where I am flying a smaller fighter/carrier Feb 25, 2021 · I don't need a supply chain. BUT, there is no special order you need to dock in, to make the production chain work. List of all Goods Jul 9, 2022 · I currently am in the works of building a supply chain to generate some additional revenue. Discover more great videos on our website and be part of the community. I wanted to create a system where my ore was flowing into the steel factory. Mar 6, 2017 · The current game is missing 2 (supply-)factories that prevent you from building fully independent Productionchains: 1) Diamonds 2) From Avorion 0. In this series we plan Sep 22, 2021 · Avorion is a space-sim sandbox game where you build your own ships and fight, You do not truly need supply chains, you can set your factories to buy the goods they need, given that your factories when set to zero% actually sell at 120% and and 100% at -20% before getting into regional supply and demand. By adding assembly blocks (production capacity) you can get the cycle time to 15 seconds per cycle for any factory. These aren't used for any further production and may be sold to mines and planetary trading posts. Goods produced at this station is used in the following applications: Wheat Brewery, Carbon Extractor, Cattle Ranch, Distillery, Fish Farm, Food Bar Factory, Food Factory, Luxury Food Factory, Sheep Ranch Oxygen Cattle Ranch, Chemicals Factory, Fish 5 days ago · Gas collectors produce a variety of gases. This factory produces the following resources per cycle: This factory requires the following Dec 19, 2017 · Back to Season 2-3 (23/07/2018):. Sort by: Jul 14, 2017 · Building stations is nothing more than a huge money sink in the game. Cost to produce: 4,600,000 credits. Factory production is a fixed parameter on stations that can't be modified or grow with blocks. Rocket There are no factories that use rockets as an ingredient. For (data from wiki) if I make a plastic factory, the profit is 1419 per whatever timeframe. Products and byproducts from these stations are used in the manufacturing processes at the following stations: Clothes Factory, Medical Supplies Factory Apr 24, 2021 · If you search back on this reddit, someone has a long post about why it's better to have your factories buy and sell all their components from NPC traders within a supply chain instead of vertically integrating them. Oct 15, 2021 · I haven't yet tried this myself, but I've heard discussion on the net that production lists are tied to sector. Fish Farm Fungus Farm Cocoa Farm Coffee Farm Corn Farm Crystal Farm Fruit Farm Plant Farm Potato Farm Rice Farm Spices Farm Tea Farm Vegetable Farm Wheat Farm Wood Farm This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set 4 days ago · This station is considered an Intermediate Factory and produces plastic that is used by Transformator, Servo, and Energy tube factories, respectively. Due to the common universal demand for energy cells, this is recommended as a starting station for May 23, 2020 · Avorion – Guide to Supply Chain Factory Station (Without Cargo Shuttles) Avorion – Guide to Supply Chain Factory Station (Without Cargo Shuttles) May 23, 2020 Volodymyr Azimoff 0. May 25, 2019 · Sadly, this production chain has 9 tiers, with an extra Fusion Generator Factory and the final Accelerator Factory at the top, so Iron and Titanium tiers are looped. The length Feb 22, 2019 · Hello I have started trying to learn what crafting is like in the game. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. For example, i have an oil refinery, a plastic factory, and a rubber factory in the same sector. Using the command chain feature through the map mode, it mostly works well. All factories have a base production capacity of 100. You have to pay attention to the local prices for products. And having factories that dont have dependancy factories in thier supply chain also does not make sense. i got lucky and found a "smuggler" captain for it. Please login to create your own save states: Login Don't have an Account yet? Create it now: Register. Fighter specific stats can be Discord: https://discord. r/avorion. MineVoid. How to change supply chain? 2 days ago · Zinc mines can only be used to gather one specific resource. This is the only existing method to gather coal. These should spawn relatively commonly, so if there have been none in several hundred sectors that might be a spawning bug with your seed. Apr 13, 2018 @ 7:06am It would certainly help prevent breaking immersion. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Just dropped it into my first trial of a simple factory chain. 5 days ago · Water Collector (9,750,000 Cr) Produces: Water Requires: Nothing Part of Biotope supply chain. Jan 23, 2023 · I don't think the system is that advanced. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy Tube Factory, Jul 10, 2022 · I upgraded all three factories to max (in case that makes any difference). As others have said, there are other reasons to build factory chains, like building complex/difficult to find components for turrets. Sep 5, 2020 · Also sends its Processor and Targeting Card output to the Targeting System Factory. Outputs are added to the station's cargo bay at the completion of each cycle. Cost to produce: 51,361,500 credits. It's amazing how much goes into even moderate level factory chains. Profit. Cost to produce: 39,706,500 credits. Carbon produced at these extractors are used in the following applications: Carbon Body Apr 22, 2023 · With this command you have to own the stations in question, if you dont own the station you want to get goods from this command wont show anything. 23 on, this mod will be continued in the workshop. Refresh. Therefor platin/gold mines. This factory produces the following Jan 15, 2020 · Once you've made you choice, the ship will be transformed into a station. I put one in transport mode, dock my transport barge and then push it to the 2nd factory. Over the Sep 28, 2020 · Avorion is a space-sim sandbox game where you build your own ships and fight, Factories: Pick a simple supply chain and set it up in a sector that you can claim or have good relations with. So I created the factory near the mine. It is here that the sandbox truly unfolds. Jun 6, 2021 · I did some research with google, but all I can find are 3 year old posts about it's not profitable at all. What I propose is a resource type list. . You have to spell out "ammunition factory". Apr 11, 2020 · I could see the benefit of doing one part of the supply chain at a time to produce some expensive goods to sell, but at the moment it just seems super frustrating to set up all the lines. Cost to produce: 5,580,000 credits This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 896 production capacity to achieve minimum cycle duration of 15 second. From quests over combat to trading and salvage or down to construction of mines and stations, all ways offer decent profits. Turret factories randomly produce turrets with random traits such as Burst Fire. Any extra production capacity is wasted. These have a variable length depending on the product and can be shortened by adding Production Sep 27, 2021 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. **In this post, materials do not actually mean, materials. These Jul 23, 2021 · Since blueprints are tied to a sector, you can move to a sector with an NPC turret factory and build the turrets they have for construction in their factory in yours. When I put the docking clamps on the factory it immediately started pushing away the mine. Sep 22, 2021 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 3 days ago · Cost to produce: 22,903,500 credits. The calculation adds the average prices (base prices) of all goods produced in one cycle and reduces the result by the total cost of all goods that are directly needed for one cycle (production chains are not taken into consideration for this). The Waffle that Lurks. This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up a player production chain for Sep 6, 2023 · What's the best production chain to get started with making money from there? Avorion > General Discussions > Topic Details. Water Brewery, Cattle Ranch, Chemicals Factory, Cocoa Farm, Corn Farm, Distillery, Fish Farm, Fruit Farm, Fungus Farm, Medical Supplies Factory, Paint Manufacturer, Paper Factory, Plant Farm, Potato Farm, Rice Farm, Sheep Ranch, Spices Farm, Tea Farm, Aug 31, 2019 · Is there a way to automate delivery of supplies between sectors? So I have couple mines in "other" sectors, and want to move cargo into sector with my factories. Ive calculated the math behind station factory chains. Nemisiscreed. I was just hoping that I could feed consumer stations I own to complete the chain so to speak. Farms produce oxygen as a junk product, once it hits 1000 units, production halts. Check the Local Price for Goods! Use a permanently installed exceptional trading system to Dec 31, 2021 · In our MP, we built factories 5 km apart and installed 3 teleporter modules per station to make a production chain. PS: modules have also a (hidden) tech level. Sep 10, 2024 · Forgive me if this is posted somewhere but I have looked for a little while and couldn't find anything. While highly profitable, the station has a very large startup cost. Works nicely. Also: You can only ever connect 4 stations together. Still negative at $118 million loss. By Guest Alopix, Mar 26, 2024 · Make sure you are spelling the search correctly: if you are searching for "ammo factory" it will not show up. The following stations use this product during the manufacturing process: Transformator Electro Magnet Factory, Aug 30, 2020 · You can create production chains from the right factories, where some factories owned by you will make components for other stations that are yours. Turret Factories can build blueprints that are <= its own tech level. Hi guys, I have two stations in the sector, a scrap metal May 28, 2023 · If you build a production chain, where Factory A supplies goods demanded by Factory B, this effect gives you a significant extra boost. Factory A lowers the cost of parts at Factory B, and Factory B increases the value of sales at Factory A. I'm not sure if that changed, but I'd love to add it to my copy, I'm just not sure exactly how to do that. But I guess in 3 years this got balanced? So if I throw a Laser Modulator Factory for 20 million $ in a NPC System and let it buy/sell stuff, will this be reliable? Because setting up the production chain itself looks like a long and expensive way and I'm not even close yet to 4 days ago · This station produces a variety of chemicals, which are used in the production of numerous goods. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. I assume stations and factory production chains will be getting a balance pass one of these days, maybe it 5 days ago · This station processes high-value food for habitats and casinos. If you build a factory in a sector where the final product has a -10% local price, your profits will be about half that of a station in a +20% sector. Auto fill consumption. They all seem to make no difference: 1: Having each input factory deliver to Steel factory. Teleporters are used to make mining robots and war robots. My turret factories tend to be small enough to be able to be hauled by my freighters and made mostly of cargo space, power generators, shield generators, and rich stone in order to give it a ton of HP. Mar 26, 2018 @ 9:32pm Torpedo Basically requiring a cargo/factory barge or something? I can dig it! #2. Members Online • Calculate the actual throughput of the supply chain. Could be wrong and jumping the gun, but after finding that on the Wiki I only need 4422 production for Avorion 2. It is considered a low tech factory. This is the only existing method to gather zinc. Building everything from 5 days ago · This station produces various ammunitions, which are used in the production of turrets that utilize projectiles. Welcome to Avorion! One of the best space simulation games out right now. Aug 31, 2023 · Look at the tech level of the blueprints at that factory, the highest is tech 52, avorion grade. I haven't tried supply Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. I tried all combinations of setting up the chain below from the trade goods factory. The wiki list the optimal production capacity needed to Feb 14, 2017 · First: Great game absolutely love it. This factory produces the following resources per cycle: These factories require the following resources Oct 26, 2020 · If you build a supply chain, where Factory A supplies goods demanded by Factory B, this effect gives you a significant extra boost. 6 days ago · This station produces steel. High-tech factory Advanced factory Low-tech factory Simple factory Mine Consumer Other Factories = Production capacity. These devices are consumed by research stations, shipyards, and equipment docks. Most factories have a 30% or so profit margin, and increasing the sale price has a disproportionate effect on profit. I do however like the idea of not every factory produces every item. The goal is to build a ship capable of defeating a final boss. Refit your ships with Trinium material, the entire ship! Trinium is way better than the previous materials in all aspects. Yes. com/profiles/76561198334697469/myworkshopfiles?appid=445220 I thought factories in the same sector shared resources now. It's been a busy week building stations in my new galaxy (Seed: HappyThoughts), but nothing new: trudging through the Iron Wastes and Titanium Belt as a Charlier, laying Primeforts and Syabus to boost the native factions' ailing production chains, still at the Iron tier because the new starting point is devoid of any big Avorion: Beginners Guide: How to set up a Supply Chain for Factories and Mines!!!This chill (Copyright Free) lo-fi hip hop music is free background music for May 8, 2018 · You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. Transporting this cargo can Jan 5, 2025 · A farm is a station where any product is grown. It is recommended to use a ship that has lots of 4 days ago · This station produces medical supplies, these are a final product. Need only a scrap metal factory and a coal factory (asteroid) #1. The command itself is working ok for me. This factory produces the following resources per cycle: This factory requires the following resources to 2 days ago · This factory produces antigrav units. May 10, 2020 · My Ammunitions Factory and Energy Inverter Factory (quest, didnt find any in my galaxy in tradeposts) also took about 30-40 mil in cost from bought input goods in addition to their 30 mil setup cost. It can be reduced to a minimum of 15 seconds (30 seconds for some stations, which get twice the amount of tracks to make up for it). "We can maufactuer Dec 8, 2017 · I have my own factory chain of a wheat farm to a luxury food factory and they're shuttling cargo to and from each other but not using all of their cargo shuttles. The mods look nice too, I play on a server though so I'll have to talk to the server owner about incorporating anything. Only Nov 21, 2020 · Instead of calculating your production based on math - the size of the factory and its production capacity (like it does in an active state sector), Avorion ignores the factory size and production capacity entirely and simply Well, I can't undo my few stations but I can certainly reconsider which stations or mines I build next. If placed in a sector with some demand, you can realistically make 500m to 1b per day per factory. This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: This station's profitability is an average of 1,046 credits per cycle. :D Jan 7, 2025 · Factories Category page. A zinc mine can only be constructed from a claimed asteroid. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. Accelerator May 23, 2020 · Explains based on a small steel production with scrapyard and coal mine. These cannot normally be removed from the sector where they originally reside. Categories Categories Avorion Wiki is a FANDOM 5 days ago · This factory produces fusion generators, which are significantly larger and more advanced than fusion cores. Going back in today to build out the system. System-by-System Production Chains. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. Added a transporter block and shields, but that was easy to put on the back side of the big crew quarters buildings. I built one near the Core. Coal is used mainly in the production of steel. although we might need to Nov 21, 2020 · Go to avorion r/avorion. The following stations requires this product during the manufacturing process:Computer Component Factory Display Factory Microchip Factory Nanobot Factory Processor Factory Cost to produce: 5,286,000 credits. Seriously a 1x1x1 cube with a factory sticker is just as effective as a Factory calculator Add factory Amount. Gas collectors are a basic factory, and require no production materials. Nov 4, 2020 · Docking is a feature can be used to build automated production chains in one sector as huge station complexes and in this short guide I will describe the steps how to create a station complex yourself. Jan 5, 2025 · The profitability of a station is a value that allows to estimate the profit a station can offer per cycle. May 10, 2020 · I picked a 4x4 area next to the barrier to setup my factory chains. This consumed by Clothes Factory and Medical Supplies Factory, and may occasionally be sold to trading outposts and smuggler outposts. In 10-15 jumps tops you can usually find all the ingredients for building a dozen strong midgame turrets. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Each factory has their own set of blueprints that Jan 6, 2025 · This station produces rockets, which are used in the production of weapons. I received traders from both factions. One North, One east, both around my 4x4 area. Hello I got into the stage of building factories and initially the factories produced items but once I got into the second tier of producing cattle/bio gas that it started stopping and only fix was increase cargo even when there was still space left on one. if you want to. A. On a typical playthrough I'll build 4-12 water factories. Also I don't remember requiring carbon for Nov 11, 2020 · Assembly blocks 100% increase cycle time. Now I know that you can dock the asteroids and move them to different sectors. 4 days ago · This factory produces the most expensive good in the galaxy; mining robots. I built it in a region with a high demand for steel and figured I would just let it buy Coal and Iron until I had set up a supply chain for them. Can this be automated. Transport blocks are used instead of cargo shuttles. Cattle ranches are an excellent starter station since they are very easy to upkeep and have a decent starting profit range. 0 instead of 38,104 (Avorion 1. Factories of type A produce 3 days ago · Coal mines can only be used to gather a specific resource. efficiency guidance on finding and stocking the general/common components consumed in turret production at my turret factory. The production chains are a tangled mess with a huge amount of products and the in game resources to understand them are terrible. It affects the rolls. It sells well anywhere. Now the thing about making your own Jan 28, 2017 · Avorion. Jan 7, 2025 · This station produces explosive charges, which are used in the production of some weapons. This factory Jan 3, 2025 · Food Bar Factory Produces: Food Bar Requires: Energy Cell, Wheat, Corn, Rice Part of the Biotope supply chain. Then they started to make profit. The following stations requires this product during the manufacturing process: Luxury Food There are no factories that use luxury food as an ingredient. gg/H7pYgmUSteam Ships: https://steamcommunity. Hi All, Quick Q: Did the devs ever figure out the whole supply chain situation with freighter fighters going between stations? I assume the docking was mostly so that you could move stations closer together? Would love to hop back in if I could build a sprawling economic empire, but it didn't really seem possible 6 months ago - even with larger freighter mods. The following stations requires this product during the manufacturing process:Carbon Extractor Cost to produce: 2,730,000 credits. Station to station transfers are done so that you don't have to wait for that random spawn, you cut the random merchant out of your supply chain with them. Every Turret produced at a turret factory also has different traits. Feb 12, 2017 · right now turret factories require materials and credits to build. The question I am pondering is where is the best place to setup at? Should I pick a 3 days ago · This station produces Anti-Gravity Generators. Wire produced from this station is used in the following stations: Wire Anti-Grav Generator Factory, Computation Mainframe Factory, Computer Component Factory, Laser Compressor Factory, Microchip Factory, Targeting System Factory Cost to produce: 4,849,500 credits. Eventually I worked out the whole chain(not counting repeat items and how much is needed of what) and was just shocked at the size it Sep 26, 2021 · Solar panels are always good if the demand is alright. Artie. Is there any way I 4 days ago · Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. The resource type of the turret depends on the position in the galaxy. Steel factory also selected the option to receive goods from each of the inputs. Much obliged, thank you! We're one step closer to an interstellar empire. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. And perhaps better just to drop mines inside other people's territory and maybe even a factory here or there to supply missing / expensive components. Mar 29, 2021 · I am working on developing a home system and I've started work on a steel supply chain. These had 2 factions around me. Apr 22, 2021 · Once done, your factory can be left alone to continually produce goods for sale, and you will never have to manage transport ships, transporter buying loops, or any other troublesome trading methods. subscribers . You can also attach stations not necessarily needed in the production chain like repair docks etc. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets require this 3 days ago · This station produces Power Units. Cost to produce: 4,552,500 credits. I know the value on paper is pretty low, but with just 4 water collectors I'll be making 100k credits in 5-10 minutes. Jan 28, 2020 · Chemical Factory (Carbon, Water, Nitrogen, Hydrogen, Oxygen, Bio Gas, Energy Cells): Requires: Water Collector, Gas Collector 3, Sheep Ranch 1, Carbon Extractor, and A Factory is a generic term for stations which produce trading goods that are not to be mistake The production process consists of repeating cycles. ADMIN MOD factory production chain - Not enough goods delivered . For example a legendary energy to shield module from the AI (tech 24) will roll total shield bonus of ~170% while one from avorion ships is 4 days ago · This station produces cattle. Fighter Stats are directly related to the stats of the turret used. Or for the RP factor. The ROI is very quick for me (I leave the game running all the time when I play). These have a variable length depending on the product and can be shortened by adding Production Capacity to your station by building more assembly blocks. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Dec 2, 2022 · Try building some factories that process the goods you get from mines. A coal mine can only be constructed from a claimed asteroid. Reply See more posts like this in r/avorion. Cost to produce: 206,980,500 credits. Mining Robot There are no factories that use mining robots as an ingredient. View Mobile Site Follow on IG Sep 25, 2019 · Ignore turret factories, and either go to sectors that have the factories that sell the items itself, or trading posts. Player factories are great, I agree. Both factories buy and sell to npcs, very simple no need for 50 station chain. Cattle are used to create dairy, meat, and bio gas. I've made a few million selling Targeting Systems manually. Note: Avorion only supports one Parent Station so you cannot chain dock multiple stations together. While building factory chains is fun from an RP standpoint, it's not the best use of early game money when you're still getting established. Specifically what factories/mines I'd have to have to produce higher tier goods. Oct 4, 2022 · Watch Avorion: Beginners Guide: How to set up a Supply Chain for Factories and Mines!!! for free, here on Tidyhosts. Jul 4, 2019 · I've been building up a factory chain and started using cargo haulers to move merch around. Explains based on a small steel production with scrapyard and coal mine. Zinc is used in a few important manufacturing processes. Closer to the core = higher tech level. Metals produced at this type of mine are used in the 3 days ago · This station produces energy cells. However, I'd recommend one trader per type of resource per drop-off sector. DLC Jun 17, 2024 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. The difference is garbage Aug 6, 2022 · Turret Factories have a tech level related on the distance to the core. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Between those few player factories, turret melting, and trips to NPC factory chains, it's not too bad to self-supply. this goes for every product and factory chain you want to make, you gotta make sure you can sell the damn stuff quicker then you can make it, economy 101. Have you tried having the factories in different sectors? You still set who the factory should deliver to or from whom, only the cargo planes that you needed earlier are no longer necessary, they are now simulated by the AI (can also be switched on and off in the Jun 16, 2022 · If you've got factories that fit the production chain then you can go into the "trade" window to designate the factory you want to supply or deliver to, be it your own or another faction. It is considered a basic factory, and requires no resources to maintain the production of its product. Cost to produce: 11,145,000 credits. I just made a water factory from an asteroid. Overview Jan 7, 2025 · This station produces Fabric. However I can't get the two factories to dock together, I have tried to very carefully push them together with my barge and they just bump into each other, I have tried with both in transport mode, with only Mar 26, 2018 · Avorion > General Discussions > Topic Details. 2 days ago · The economy is a versatile tool for players to grow their wealth or establish a huge and profitable trade empire. The following factories require this product during the manufacturing process: Teleporter Body Armor Factory, Mining Robot Factory, War Robot Factory. The AntiGrav Generator Factory has the highest return in investment in the game. Unless you have a trillion credits to waste and just want to try it for a hobby. Mar 22, 2024 · I've been trying and struggling for a while now to dock stations together. There are four different types of gas collector. I did notice one small thing when I was working with the form, and that is that selecting Plasma Gun doesn't list Power Units as a requirement, which they are now. Medical supplies are consumed by casinos and military outposts. They will convert corn, rice, wheat, or potatoes into carbon. Cost to produce: 77,529,000 credits This factory produces the following resources per cycle: This factory requires the following resources to complete a cycle: It needs May 18, 2020 · Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 4 days ago · This station produces processors, which are used by several different stations. The way stations operate, you will NEVER make a profit in a million years. So I am at the point now where I am ready to start setting up mines and production factories. This factory is an advanced factory. Targeting System Factory. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Gases are used in a large variety of applications throughout the galaxy. Use auto freighters or shuttles to move 6 days ago · Fighter Factories are Factories that can be used to create your own Fighters. Optimal production requires Jan 7, 2025 · This station produces plasma cells, which are used in the manufacture of several final products. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. so made a freighter type ship. Stations can be built in Nov 30, 2017 · This tool is made to plan production chains (or complexes when you use the complex mod). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews As far as I can tell you can't build all of the factory chains yet, coal is another resource that it looks like you can't produce. You can supply station 3 from station 1 through station 2. "Nice!" I thought. The above beats setting up a supply chain by orders of magnitude, both in invested time and money. I put together a list Jan 7, 2025 · Factories Category page. I have found that I just build my own turret factory at 0,0 and reroll till I have the red turret I really want. The following stations use this product during the manufacturing process: Laser Modulator Factory Turbine Factory Anti-Grav Generator Factory The following turrets require this product during the manufacturing process: Chaingun Bolter Cannon Rocket Launcher Rail Gun Cost to Oct 6, 2021 · Hello, I have a game where there is a drill factory a few jumps away from a large collection of mines. I don't have to worry about the cost of inputs. Aug 22, 2023 · Avorion just isn't well built for factory play. 2 days ago · This station produces teleporters. The following turrets require this product during the manufacturing process: Bolter, Cannon Purchasers of the products from this station should be aware that these goods are considered Oct 17, 2021 · Assuming you "sat" in the Steel Factory, when you docked to the Coal Mine, you need to be in the SF to dock to the next station, too. These are used in the production of mining robots and may be sold to Mines and Research Stations Drill The following factories require this product during the manufacturing process: Mining Robot Factory Cost to produce: 39,693,000 credits. Biggest questions are: Has the number of mines an effect on the area where i should place my mine other than chaging prices for sectors and do distance to those mines and/or factories matter. The following stations requires this product during the manufacturing process: Fusion Generator Accelerator Factory Cost to produce: 53,827,500 credits. Sep 6, 2023 @ 12 Maybe steel factory. Late game if you're aiming for billions to waste on torpedoz and gunz and shipz, accelerator factories are the way to go. List of all Goods. If you want to build extended mine-factory chains, you should also consider to found your own Shipyard, so that you won't need to escort the founder ships from an NPC faction sector every time. #1. 2 days ago · This Farm grows Potatoes, which are used in a certain type of Carbon Extractor. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Also remember that its the lower chain you select in the left hand menu as its sender>receiver, but i suspect your issue is you dont own the station you want the goods from. Sep 13, 2022 · A in-depth guide for Avorion! Get some cheap Trinium Mining Fighters with decent efficiency from Fighter Factory for your Mining Ships to boost the output from missions. would it be possible to allow turret factories to charge double or triple the material costs? if not Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Ezpz profits! I hired a merchant captain and built a freighter for him to haul the goods back and forth, but to my dismay it looks like the procure/sell missions must be done at the _current_ position of the ship, not a position at the end of a warp chain. It makes money, but very little. I'll definitely look into getting a mine going then, sounds much simpler to get started with and the calculations for profitability looks a bit more Jan 8, 2025 · This station produces a wide variety of computer components and electronic goods. Power Units are consumed by Antigrav Unit Factory, Computation Mainframe Factory, Fusion Generator Factory, Mining Robot Factory, Teleporter Factory, Turbine Factory, Vehicle Factory and War Robot Factory. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: This station's profitability is an average of 4,423 credits per cycle. How can I chain commands, for example: mine ->refine. Carbon is used in manufacturing steel, armor, and in chemical processes. Unless you are doing it just to challenge Mar 24, 2018 · Hey Guys , i wan to share with all of you something i have been looking for but did not found so far and i thought i would make it my self . Aug 17, 2021 · i set up a servo factory. Thanks in advance! Avorion Guide. Production chains are more of a post game thing, min/maxing and doing it just because you can, or for fun. I tried to clear up as many duplicates as possible, but I do not believe there are any above Trinium's Steel Factory. It can be very helpful when you want to produce goods with a huge production 2 days ago · This drawing depicts all the mines and factories (rectangles) and trade goods (ovals) needed to set up a player production chain for Conductors. Gases produced at these collectors are used in the following applications: Helium Energy Tube Factory, Plasma Cell Factory Oxygen 3 days ago · This station produces drills. It seems it requires an absurd amount of biotopes to satisfy factory outputs but I can only route to 3 consumer stations. This factory produces the following resources per cycle: This factory requires the following resources to Mar 15, 2022 · Can someone help explain to me how a supply chain will make me more profit than just having multiple of the basic mines. S Jewelry production chain seems a Feb 16, 2022 · For instance you have an accelerator factory, so you build a fusion generator factory in the same sector to reduce how much accelerator factory pays when buying from npcs. There's many available and pilots to fly them and the need is there at both stations so it's not like the station is just full or something. May 18, 2018 · Avorion is a space-sim sandbox game where you build your own ships and fight, A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and supply a turret factory yourself. Accelerator Factory; Aluminium Mine Avorion Wiki is a FANDOM Games Community. $53 million revenue, $171 million in parts cost, despite getting the expensive Processors and Targeting Cards from the Computer Parts Factory. Explosive Charge There are no factories that use explosive charges as an ingredient. This factory produces the following resources per cycle: This factory WAY more efficient and MUCH cheaper than setting up entire production chains. eg: A Book Factory needs 5 days ago · Factories and mines in Avorion produce goods in cycles. The ovals in blue are trade goods that can't be manufactured by the player - Jun 8, 2017 · So I'm looking around for a guide to factory chains. But then when I founded the factory I saw the option to let it make Steel from Scrap Metal. You can also just travel around and buy up the goods needed from the various NPC stations. Setting up a turret factory production chain before you are near the center of the galaxy really is a waste of time. These are a type of factory. Turret factories themselves also sell some of the goods needed. The profit/production is ~2k, which is okay, but I thought I'd be getting ships all the time, to supply the wheat farms, and it's just not happening. Share Add a Comment. 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