Roguetech rotary gauss Double AC5 QS. It was not until a cabal of Society scientists applied several lessons learned from the Hyper Assualt Gauss rifle projects that the abondoned light-weight gauss rifle project gained new life as the Light Ultra Gauss Rifle. 4 Discuss || RT Lance-A The ultra autocannons (clan) are all pretty good. Deals area-of-effect damage within 90 meters of impact Up to 150 area-of A 'Gauss' Rifle for those who can't get their hands on enough of the ever hard to find Gauss ammo, our version completely sidesteps the problem by using an AC2 round! VOLATILE! Uses AC2 Ammo. and Gauss weapons. This weapon has a recoil of 1 Weapon The text for the Heavy gauss rifle states that recoil, accuracy, through armor crit chance, and crit chance are affected by evasion but no damage affect and damage fall off down to 70%. Taking the original's weather monitoring suite, it stripped out some of the down range forecasting effects at long range, in favor of a dedicated computer to balance the electrical throughput on the The B configuration adds some more anti-infantry capabilities by mounting two Rotary AP Large Bore Gauss Rifles (RAPLBGR) and a Small Supra Laser besides the four iATM-12 launchers. </color> VOLATILE! A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. I have a pilot with full Gunnery with the accuracy/damage/range trait. The Lone Wolf is a very rare Dire Wolf Omni mech that comes with special rotary gauss rifles I was unable to salvage more than 2, adding two more rotary gauss rifles and dropping some of the other weapons would be my preferred setup. PPCs, Gauss, Ultra, Rotary and big ACs all have high recoil which need a good MechWarrior to prevent for consistent accuracy every round. Roguetech Wiki is a FANDOM Games Community. Reply reply More replies. Let's play Roguetech / Battletech Flashpoint! This series is about the first Battletech 2018 PC game DLC that introduces the new Career Mode, the Flashpoint The Light Ultra Gauss Rifle started life is a discarded attempt at further reducing Gauss Rifle weights as the damage output was too low to be acceptable. To be able to fit all the weapons, the cooling has been reduced to Based upon the Rotary AC Designs pioneered by the Federated Suns, RISC Technicians have attempted to combine advancements from Clan Ultra Autocannons with LBX materials, creating a weapon that has a tremendous Rate of Fire without sacrificing too much weight and reliability. ] In the 1. Rotary Chemical Lasers can fire 1-6 shots, but have +1 Refire and +6% jam chance for each shot after 3. Configured by Khan Natasha Kerensky (who was piloting the LRM variant of her Widowmaker in the same Trial). 1 || Developed by Clan Jade Falcon, the Anti-Personnel Gauss Rifle is a scaled-down Gauss Rifle meant for work against conventional infantry and battle armor. 6 update, HBS reworked Battletech’s starter selection process. <color=#ffcc00>Uses Heavy Gauss Ammo. Drop Cost Hyper Assault Gauss Rifles fire a multitude of Small Caliber Gauss slugs akin to a Rotary AutoCannon, shredding its target. 234 Cbills Cost per Shot. Redeployment: Lets start by saying that I love the first 1-3. 1500 Cbills Cost per Shot. Developed as a proof of concept during the Rotary Upgrade program, Large Bore Rotary AutoCannons are able to Rip and Tear even the sturdiest target in a hail of metal. Heavy Gauss ammo fires a heavier projectile drastically reducing range but increasing the damage profile. VOLATILE! Hyper BOT PAGE || RTVer: HHR 1. Accuracy helps with any build but is best served in long-range Heavy Gauss and Improved Heavy Gauss can be useful for called shot/headshot types, and that is also where some of the other weapons you dismiss can come in handy, like normal gauss, In this portion, I will cover various builds and lance setups to give you some inspiration for your playthrough in RogueTech. Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war. This weapon has a recoil of 1 per shot Weapon has a 6% jam Subreddit for RogueTech, a mod for BattleTech from HBS. As its name suggests, however, the Light Gauss Rifle is designed to be more compact, allowing Gauss Rifles to be mounted on smaller combat units. Its 6 down-scaled rotary gauss weapons are very good for DPS in close range but heat and dmg dispersion was not my taste. VOLATILE! Hyper Finally, even a lot of this is wasted in the hands of an inexperienced MechWarrior. Applying their bigger is better philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence. A Rotary TAG in the right torso seems to have been added just for good measure. Reply reply YOU ARE ATTEMPTING TO ACCESS CLASSIFIED INFORMATION. Optimal engagement range: 240 - 510 meters. 0. VOLATILE! This weapon has a recoil of 6 +100% critical hit chance with this weapon +1 accuracy with this weapon. Drop Cost ID: Ammo_AmmunitionBox_Gauss_Heavy Manufacturer: Generic Heavy Gauss ammo fires a heavier projectile drastically reducing range but increasing the damage profile. Uses Gauss Ammo. The first and most important of these is the Basic Store. builds as well as they suffer the most from Recoil over P. This weapon has a recoil The Rotary Autocannon is based only loosely on the Autocannon. akiras_revenge Hyper Assault Gauss Rifles fire a multitude of Small Caliber Gauss slugs akin to a Rotary AutoCannon, shredding its target. Otherwise, they are RISC Heavy SB Gauss; Rotary AC20 RISC; 19 Rotary AC20 (C) Hyper Assault Gauss (RISC) 20 BFG 9000; Rotary AC20 (P) Astral Hammer; Improved HGR; Snubnose Railgun; The Big Steel; Railgun (Light) Long Tom Cannon; Sniper Artillery; 22 Roguetech Wiki is a FANDOM Games Community. json This Legendary variant is barely spoken of for fear it might appear, bringing 4 massive Gauss Rifles to the field on a very very slow platform. Ultra AC5 (C) Ultra AC2 (CE) MagShot Cannon. 43 Discuss || RT A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. VOLATILE! Left Click on Chance to hit during battle to switch to less safe alternate firing modes +100% critical hit chance with this weapon; Weapon damage varies between +/-5; This weapon has a recoil of 1; Silver Bullet Gauss Rifles fire a cluster of 7 projectiles with each shot. Expends 2 ammunition per shot. Perfect for your budget firepower needs. Load up a bunch on a fast light omni mech and unload on any mech that's had its structure exposed and watch those crits go crazy. I love the mechlab aspect of roguetech which I can't find anywhere else (BTA come close though). Unless otherwise stated, vehicles will use re-purposed HBS They have since Roguetech was first created been based on a special house rule to make them unique, but many weapons have since been added pushing them to be weaker than intended, with many stock units suffering as a result. Just deviating from that slightly, you could also go less BCs and add a • All Ammo • Arrow, Thunderbolt and Wingmount Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo Clan-tech is a staple to most of my mechs equipment, but i do have some RISC experimental tech as well like Adv. Med. I watched every roguetech playthrough available on youtube, and I still suck at Roguetech. 4 stability per shot loaded when destroyed; Roguetech Wiki is a FANDOM Games Community. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. +100% critical I encountered it several times with pirates and salvaged enough parts and gears to make a vanilla Lonewolf. VOLATILE! +100% critical hit chance with this weapon 1 Evasion pips ignored by this weapon. This is only partially true, by 3062 members of the Society had come close to finishing their secret development a prototype that rivaled the new Heavy Gauss Rifle being sported by Inner Sphere forces. 5% jam chance per shot - Mitigated by Gunnery 8 Stability damage to self per fired shot, reduced by Piloting and Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord. Maximum of one per weapon, must be at same location. Engine (P-SH) - Fix for only being useable once instead of five times. 1 x Pulse ER Medium Laser. Those little magshot/ap-gauss guns are lots of fun. r/roguetech The RISC silver bullet gauss is a terrifying weapon for sure, the range is ridiculous. This model retains the D3's Streak LRM-20, Streak SRM-6, and two of the Medium X-Pulse Lasers found in the left arm. 29 Discuss || RT Lance-A-Lot 2. The Superheavy Rotary Autocannon specifically developed for Superheavy 'Mechs and is in practice a mix of a normal Rotary Autocannon and a Mortar. Engineers at Skobel never fully managed to stabilize the weapons chambering process, causing problems if it is fired on the move. HVY-Gauss Ammo - 10 Shots Inert ammo; does not cook off or explode. Weapon damage varies between +/ A Serket captured by pirates and refit with - in their opinion - superior weapons; two Silver Bullet Gauss and two Large Rotary Chemical Lasers. After the main weapons has fired, hopefully punching a hole through the armor of the enemy, the Headsman B can follow up with several energy weapons to cause further havoc. There's a cup welded in here. Reply reply My favorite is the Heliopolis with the RISC rotary AC10, an ER large laser and and LRM 15. 1 || Wiki Trying to find the rare Clint Eastwoord mech with RAC/20. Hits cluster This unit features Gauss Rifle mounts of exceptional design and construction which leads to a marked increase in accuracy and reliability for such weapons. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix. 5. Uses RAC2 Ammo. AC5 Defiance. The D2 drops the Rotary Autocannon for a more powerful Clan Class 30 Hyper-Assault Gauss Rifle. Superheavy Rotary Autocannons have select-fire of 3, 6 or 9 shots with increasing From all reports it seemed that, despite numerous attempts, Clan Scientists never fully realized a Mech-scale Heavy Gauss Rifle. Able to reach further distances than both a standard or a heavy gauss rifle, yet delivering damage somewhere inbetween of both, it was considered of enough interest to manufacture limited numbers to further test. 1. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. 750 Cbills Cost per Shot. Basically rotary AC or AC5+++ to help with knock RogueTech RogueTech has as goal to provide new challenges and a harsher simgame experience. Discuss || RT Lance-A-Lot 2. There's a lot of equipment/pilot skills that extend visual range and bigger Variant designation 1042 of the Manx. I don't think there's enough free tonnage on this guy for a rotary gauss, it's 15 tons all by itself. Technically it's not a RAC2, but some junkhead welded a couple AC2s together, linked their triggers and added additional feeding belts . An Atlas with an Improved Heavy Gauss, a Large Pulse (c), two cLRM-15s, and a AMS mk. Rotary Chemical Lasers can fire 1-6 shots, but have +1 Refire and +8% jam chance for each shot after 3. Members Online • SaXoN_UK1. VOLATILE! Rotary Autocannons have select-fire of 1-6 shots. 24 Arm Actuator Limits: Left The NAIS developed the Silver Bullet Gauss Rifle (or SB Gauss) in an attempt to bring the functionality of an LB-X Autocannon to the Gauss Rifle. Hoping to stay ahead of the increasing technological curve, they used similar design principles to the Heavy Gauss Rifle, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber slugs. Uses RAC10 Ammo. AC5 Federated. 4. Requires Hands. 16. Different from the normal Lone Wolf, this variant has some weird experimental Rotary weapon system. ER PPC (C) ER PPC ER PPC (C) ER PPC (P) ER PPC Magna ER PPC Tiegart ER PPC+CAP (P) Heavy PPC Heavy PPC QS Heavy PPC RISC Heavy PPC+CAP (P) Hv. Sensor lock to knock evasion down. Blocks (BLK) other weapons in same location until Ejected. 1 Fire support mech. Uses Superheavy RAC5 Ammo. After four years of work, the engineers had created a weapon that occupied the same amount of space as the Heavy Pirate Rotary Autocannons fire 5 projectiles per shot, and have select-fire of 1-6 shots. 8 ID: Weapon_PowerArmor_Gauss_Light Manufacturer: Federated-Barrett A Battle Armor 'Heavy' Magshot Rifle, carrying 8 shots. Sm. 8 ID: Weapon_Gauss_Silverbullet_RISC Manufacturer: StarCorps RISC Engineers took a retake on the 'failed' NAIS Silver Bullet Gauss Rifle and refit it to fire a extremely dense cluster of shots, showering the target area in a dense deadly shrapnel shroud. A headhunter for example would need clan er ppcs and radical proto hs kit, or mix clan er ppc and clan Gauss rifles. -2 recoil for AC/UAC/Gauss type weapons. 1 mech with melee + speed. 375 XL engine and Endo. Members Online • LokiAz9. As much melee and defense gear you can put on it. Due to the heavy weight of the gauss rifles, the 'Mech has to mount three sets of superheavy patchwork material, meaning a large amount of internal space is taken up to just free the needed weight capacity. This weapon has a recoil of 1 per shot Weapon has a 8% jam . Biome Restrictions: This unit can not deploy in Lunar biomes. Left Click on Chance to hit during battle to switch firing mode This weapon has a recoil of 2 per shot Weapon has a 5. Powers Down to Ya know Boss, there's these days when you look at something and should just walk away. +100% critical hit chance with this weapon Weapon has a 20% jam chance - Mitigated by Gunnery Gauss Rifles are high A Clan Society prototype Heavy Silver Bullet Gauss Rifle, what would later become the Hyper Assault Gauss Rifle, firing submunitions able to utterly crush any target it is aimed at. The main damage version, the Smoosh carries a rotary AC/20, two Large Pulse Lasers and a Silverbullet Gauss. is fitted that helps with heat management. Battle Armor Weapons represent a single suit's weapon. Using a smaller 350 XXL engine core allows the design to mount extra cooling and a Streak II SRM-6 launcher for emergency The primary configuration of the Jotunn combines two Rotary Gauss Rifles providing massive Alpha strikes with two Large ER Pulse Lasers and two iATM-9 launchers as followup. RISC Engineers took a retake on the 'failed' NAIS Silver Bullet Gauss Rifle and refit it to fire a extremely dense cluster of shots, showering the target area in a dense deadly shrapnel shroud. They took the ascetic design of the Bull Shark and upgraded it extensively 2 Clan mechs with gauss bonus. With probably the worst acronym ever, this weapon is a re-conceptualization of Project Omega's Rotary Gauss Rifle (C) SnubNose Heavy Gauss Rifle; Spinal Mount HGR; Ultra Gauss EX; YOU SHOULD NOT HAVE THIS (126) Gauss Rifle [] 'Gauss' Rifle QS; Gauss Cannon20; Gauss Gauss rifles are pretty solid in BTA and Roguetech if you build for longer range engagements. +125% critical hit chance with this The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses. VOLATILE! Hits cluster toward same location, affected by The most obscene mech to date, this abomination carries a Rotary Gauss Rifle, theorized previously on the Project Omega TRO, as its primary armament. RAPLBGLGauss Ammo - 80 Shots Inert ammo; does not cook off or explode. Two Medium Improved Heavy Lasers and two iATM-9 launchers, and Ferro-Lamellor armor round out BOT PAGE || RTVer: HHR 1. Currently using (0. Weapon Heat/Damage/Stability falls off to 70% of starting value at long range 5 Damage dealt directly to Internals, always rolls for a Crit. It functions identically to a Gauss Rifle, electromagnetically accelerating a slug to high speeds to cause massive damage at long range. Lg. 9 ID: Gear_FCS_GaussPlus Manufacturer: Eagle-Eye The Eagle Eye 400X was a rather odd product of the Eagle Eye program. , and Rotary A. Due to issues with internal rotation mechanism jamming constantly and sometimes even misfiring, the weapon is considered highly unreliable and a failure by the MechWarriors that have trialed it. 12 || ID: \\Eras\\ClanInvasion3061\\Uniques HeavyMetal\\mech\\mechdef_gausszilla_ANH-GSZ. The Delta loadout keeps the two Rotary Gauss Rifles of the primary configuration, but replaces all the other weapons with a torso mounted Thumper Artillery. It does suffer occasional energy failures and recoil. Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. Optimal engagement range: 360 - 450 meters. Roguetech has A rotary ap gauss array lovingly called the RAPLGR Reply reply sideshow031 • I’d sacrifice it all for an atlas with a HAG40 shoved up its backside. This is the layer of shops that is available at lower reputation levels and is filled with the basics a Mech Warrior needs. To achieve this cheaper cost, the engine and gyro were downgraded and the targeting computer in the left torso was removed. Gauss Ammo - 8 Shots Inert ammo; does not cook off or explode. This weapon has a recoil of 2 Weapon Heat/Damage/Stability falls off to 70% of A SLDF Gauss Rifle made to be carried by a BattleMech. Weapon damage varies between +/-13 This weapon has an Anti-Air Factor of 15% Based upon the Rotary AC Designs pioneered by the Federated Suns, RISC Technicians have attempted to combine advancements from Clan Ultra Autocannons with LBX materials, creating a weapon that has a tremendous Rate of Fire without sacrificing too much weight and reliability. Weapons profile: 4 x Superheavy Rotary Autocannon 2. Weapon carries 15 shots. Chem Laser QS Large Chem Laser Large Chem Laser (C) Large Rotary Chem Laser LasCannon Medium Chem Laser Medium Chem Laser (C) Medium Chem Laser (P) Medium Rotary Chem Laser Small Chem Laser Small Chem Laser (C) Small Roguetech Articles. View Mobile Site The -5D mounts an optimized M9 Gauss Rifle in addition the four fixed Rotary LRM launchers. Powers BOT PAGE || RTVer: HHR 1. Employing a rather creative solution of a expandable energy pack per shot to power the Weapon directly, circumventing the need for a Fusion Engine at cost of a slow charge up time. If attachment is destroyed, the original modes will be used. This immense long-range firepower is supplemented by a duo of Rotary AC/20s, Can be attached to AutoCannons/Gauss Rifles. Though the Heavy Gauss Rifle was mostly effective, engineers thought they could improve the ballistic performance of the projectile. AC5 Mydron. A pole planter does +400 melee damage. RISC Silver Bullet Gauss Rifles are very good. Left Click on Chance to hit during battle to switch firing mode This weapon has a recoil of 1 per shot Weapon has a 4% jam chance per shot - Mitigated by Gunnery 5 Stability damage to self per fired shot, reduced by Piloting and Unit The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses. Uses RAC2 RISC Ammo. Not allowed in Arms. ADMIN MOD Silver Bullet Gauss, how do they work ? I understand that the SBG is basically a Gauss LB-X but why is this good when arguably 10's and 20's are better, due to also being able to shoot slugs (all be it shorter ranged)? Is there some Get a taste of true rotary firepower without the burdensome weight and bulk of traditional Rotary Autocannons. I've been a big fan of pirate weapons for a long time and I love rotary chem lasers, low heat and high damage potential. 6 || Weapon_Gauss_Ultra_Quicksell Loadout: 1x Long Tom, 1x UAC20 (right arm), 1x Rotary Gauss (left), ALL the possible armor, and whatever else would be great against Word of Blake. +1 Evasion pips ignored by this weapon. Uses UAC2 Ammo. Mechs; Vehicles; Gear; RT Flashpoints; Online RW Map; WarTech IIC; Starting Equipment; and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, 9 Rotary AutoCannon; 10 Superheavy Rotary AutoCannon; 11 Ultra AutoCannon; 12 Upper Leg Actuator The -6A focuses it's auxiliary weapons on anti-infantry defense in form of a Magshot Cannon and a AP Gauss Rifle. Rushed into production at the onset of the Jihad BOT PAGE || RTVer: HHR 1. Combat Profile: Medium distance alpha strikes, attempt flanks. -50% damage dealt with this Ammo HVY-APGauss Ammo - 4 Shots Inert ammo; does not cook off or explode. Shops are built from 3 different layers. 1 x Light Gauss Rifle with attached Nano-Fluid Damper. VOLATILE! +100% critical hit chance with this weapon Gauss Rifles are high damage, long-ranged weapons with low heat. 5 | Rotary LRM-20: Prototype Weapons Master: -5% Heat Generated 100: Generic: Roguetech Wiki is a FANDOM Games Community. Light AC10. 3 || Wiki 2. Mech Bay [] Infernus, the third configuration, combines two Superheavy Rotary AC/5 with two M7 Gauss Rifles. I like HAG40's much better than the old rotary gauss rifle he used to equip. Introduced in 2590 by the Terran Hegemony, the Gauss rifle utilizes a series of electromagnets to propel slugs of ferrous nickel-iron alloy at extremely high velocities, making it a devastating and lethal long-range weapon. Pirate Laser ams, pirate proto double heatsink (kit) and snubnose heavy gauss. If you feel this was done in error, open a ticket on Discuss. Arm mounted pulse lasers and SRMs with L-K missiles are your best bet for weapons at the The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. While 19 double heat sinks try to cool the mech enough, in typical Clan fashion it is far from enough thus making it the weakpoint of the configuration. or any Gauss with the not-yet-released Society Ammo. This Unit's Quirk. Gauss Rifles are high damage, long-ranged weapons with low heat. HVY-Gauss Ammo - 4 Shots Inert ammo; does not cook off or explode. The only real weakness is that the design only provides a half ton of We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true A ballistic variant of the Ettin, sporting a heavily modified Silverbullet Gauss Rifle in the left arm, a strange HVAC/10 in the left foot and a early clan-tech version of an LBX AC/5 that the creators of this 'Mech found somewhere. TSEMP is another honorable mention. Unlike most traditional ballistic weapons, the The -C1b is not really related to the -C1 model, despite its name. Streak PPC QS A Battle Armor 'King David' Light Gauss Rifle, carrying 15 shots. 5 || ID: \\Optionals [This page is generated by script from live game data. AC5. Doubled Ammo Bins replace one ammo bins feeding and storing mechanism to 25% more shots into one location. Uses Clan RAC20 Ammo. Discuss || RT Chassis: Manx Variant: 1145Weapons profile: 4 x Rotary Autocannon 5. The Ifrit Rasasa variant swaps the base model's SRM for a gauss cannon and medium lasers. The Rotary Autocannon is based only loosely on the Autocannon. Try Quicsell's line of slim and sleek Rotary Rifles. -1 recoil for RAC/Rotary Gauss type weapons. Streak PPC QS PPC (EPAC) Blastah L. Chem Laser QS Hv. MTR6. Weapon damage varies between +/-5 This weapon Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. This change from the -5B was introduced to handle larger enemy 'Mechs and heavily armed vehicles. 2, all the battle computers, and a Nova CEWS. 0 || Wiki 2. Rotary Gauss Rifle (C) Superheavy Rotary AC/2; Superheavy Rotary AC/5; Arbalest ABL-110 - New 110 ton Superheavy Tank The -C1b is not really related to the -C1 model, despite its name. Battle Armor Weapons can only be mounted on Powered Armor Units. The #Known-Issues channel on What the frak is that thing? What is an improved Gauss? Super Heavy Contracts link : https://roguetech. 5 || ID The Eagle Eye 400 FCS was originally pitched in combination with the Prototype Gauss Rifle developed by the Lyran Commonwealth at the time. Especially big, high recoil guns. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. It's only issue is that everything is jury rigged leading to unreliable combat performance The Yellow Jacket was built around the Poland Model C Gauss rifle. Designed to delete infantry units. 6 || Ammo_AmmunitionBox_Gauss_Half The vanilla Black markets do not exist in Rogue Tech. Uses Periphery Rifle Ammo. LBX AC5 (CE) 8 HVAC5. Get app Get the *shoots self in foot with heavy gauss I need to learn to keep my mouth shut. Picked up the clan mech that has Gauss Rifle accuracy bonus, packed on a ballistics computer, added an accuracy cockpit, added arm components that increase accuracy for the normal Gauss Loadout: 1x Long Tom, 1x UAC20 (right arm), 1x Rotary Gauss (left), ALL the possible armor, and whatever else would be great against Word of Blake. 1 Gauss + 1 Heavy Gauss. There will be a range of builds to cover all your needs but you, of As vehicles can replace weapons as long as they are not heavier or bigger, a comparison table seem handy. Click on each vehicle to find a list of variants and their attached weapons/equipment. They managed to get their hands on a bona fide Capellan stealth suite, though. Rotary Rifles are primitive projectile cannons; select-fire of 1-6 One of the more common variants of the Yari, the -5B mounts a Light Gauss Rifle in the middle torso for dealing with enemy light 'Mechs or vehicles trying to flank. 2. A RogueTech mini module. Though the cluster-like ammunition made it easier to hit a target and was particularly effective in the anti-aircraft role, gave them a unreliable damage profile. VOLATILE! Hyper Rasasa means 'Bullet' in Arabic. Uses HandHeld slot. 2 Evasion pips ignored by this weapon. 8 heat and 1. Gauss Ammo - 4 Shots Inert ammo; does not cook off or explode. 1 || Wiki 2. Drop Cost Multiplier: r/roguetech A chip A close button. 6 || Quirk_AccurateWeapon_Gauss Let's play Roguetech / Battletech Flashpoint! This series is about the first Battletech 2018 PC game DLC that introduces the new Career Mode, the Flashpoint Heavy Gauss ammo fires a heavier projectile drastically reducing range but increasing the damage profile. VTOLs - SAM LRMs, LBX autocannons firing cluster, hyper-assault gauss, rotary cannons, miniguns/machine guns/Vulcans (the last is an LAM hardpoint weapon, and not the most common to find). Weapon carries 20 shots. +1 accuracy with Gauss rifles. +50% critical hit chance with YOU ARE ATTEMPTING TO ACCESS CLASSIFIED INFORMATION. This weapon deals full The Improved Gauss Rifle is an alternative to the Heavy Gauss Rifle, also developed by the brilliant minds of the Society. They took the ascetic design of the Bull Shark and upgraded it extensively. The loadout is otherwise very generic, only a 3 ton Nitro Canister worth looking at. Double-size Ammo bin; 20% extra ammo per ton. Uses Heavy Rifle Ammo. Since the launcher has to preload the ammunition into the Yeah just when you believe they've sniffed their last Moonshine, one of them gets the idea to weld a bunch of Medium Chem Lasers together with a half working RAC feeder. +50% chance to deal a critical hit 25 Damage dealt directly to Internals, always rolls for a Crit. The Rotary Gauss rifle sounds like a 40k dreadnaught weapon. Reply reply Trumbot • I had that RISC Timberwolf with 2 of those MRM/60 (s)’s with a turret mount on each in Been playing a new roguetech campaign for a while now. Uses Hyper Gauss Ammo. Besides the two Heavy MRM-45 launchers, the design also brings a Hyper Assault Gauss, and a Heavy Rotary AC/5 mounted with special recoil dampening actuators. Hence, gauss. So powerful is it that one hit from a Gauss rifle is capable of killing nearly any Light 'Mech. Line breakers and fire support platforms, these are usually found in the front of an attack. Requires 3 Tons Carry Capacity. My sensor lock pilot is in this mech as he often doesn't get into melee range and he can remove evasion when in route. 10 Salvos. PPC+TLCAP Light ER PPC Light PPC Light PPC+CAP (P) Lt. 5 damage, 2. Subsequent version mounted other system, but it remained centered around as single heavy weapon. LRM30 is good for mine-layers and other support ammo. Mech Uses Gauss Ammo. </color> VOLATILE! +100% critical hit chance with this weapon Weapon Heat/Damage/Stability falls off to 50% of starting value at long range This weapon has a recoil • All Ammo • Arrow, Thunderbolt and Wingmount Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses. Targeting via a DNI mk. VOLATILE! 5 Damage dealt directly to Internals, always rolls for a Crit. and I have no idea what *that* does. What is the most OP RT weapon? Dekker. Bombardier BMB-12D-EC (Mech) Rotary AP Large Bore Polly Polly Polly Binary Laser Bombast Laser Grazer Large Disco Laser Hv. Gauss rifles are pretty solid in BTA and Roguetech if you build for longer range engagements. Combined with the Rotary TAG and two Jumbo Machineguns the mech is armed for any encounter. Utilize armor advantage to dominate. 5 skulls of Roguetech. A Clan Wolverine prototype Rotary AntiPersonnel Large Bore Gauss Rifle, or RAPLBGR. there are a lot of very good weapons. VOLATILE! 1 Evasion pips ignored by this weapon. 38 Discuss || RT Lance-A-Lot 2. C. +1 accuracy with this weapon. VOLATILE! +50% critical hit chance with this weapon Weapon Heat/Damage/Stability falls off to 30% of starting value at long range This weapon has a recoil of 1 AP Gauss Rifles fire a barrage of 3 I do sometimes use the rotary or UAC weapons and also mortars, but I am just trying to figure out things like the long range siege weapons and others. 1 || Go to roguetech r/roguetech. Item can be salvaged by player: Yes Discuss || RT Lance-A-Lot 1. Does not explode. 6 || Weapon_Gauss_Ultra_Quicksell Description []. Weapon Heat/Damage/Stability falls off to 60% of starting value at long range +1 Evasion pips ignored by this weapon. A Handheld battery of Anti-Personel Gauss Rifles. Energy heat is not yet included. 32 Discuss || RT Lance-A-Lot 2. This helped minimize the training By employing advances from the Heavy and Light Gauss projects RISC Scientists managed to retro engineer the Clan-developed Hyper Assault Gauss Rifle. Can be used with Recoil Damper weapon attachments. Pre-treadnaught, one of the biggest challenges was repair costs. A single Exostar Large Pulser Laser is mounted in the center tors as secondary firepower, and two ER Medium Laser provides close quarter defensive power. 6 || Ammo_AmmunitionBox_Gauss The D2 variant is intended for front line use instead of the rare D3's command role. 17 ID: Weapon_PowerArmor_Gauss_Light Manufacturer: David A Battle Armor 'Light' Gauss Rifle, carrying 8 shots. This weapon has an Anti-Air Factor of 20%; Weapon can explode for 5. Uses Light Gauss A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. 6 || A monster of a unit, these heavily armed VTOLs are the epitome of the Gunship. 4 Discuss || RT Lance-A-Lot 2. This refit was created due to a shortage of key components as Independence Weaponry got in a contract dispute with Energy Unlimited Corporation, their subcontractor for certain energy Go to roguetech r/roguetech. I. The Ifrit VTOL Strike Craft was designed to intercept and delay armored advances. VOLATILE! Hyper Assault Gauss Rifles fire a burst of 5 sub-projectiles per shot. Full gunnery pilots. This weapon has a recoil of +1 per shot Weapon damage varies between +/-3 Weapon has 3% chance per shot to misfire when firing - Experimental Ion Cannon (1) Experimental Ion Cannon (2) Ultra-Light Naval PPC Enh. So, I tried to jam it with as many normal clan gauss rifles I can get, but Lonewolf can equip only 4 of them. They are only found on special mechs added with Subreddit for RogueTech, a mod for BattleTech from HBS. To scale down the cooling costs the ER Large Pulse Lasers are replaced by Rotary AC/5s, which does mean slightly Apparently it wasn't enough to just weld some Medium Chemicals together, they HAD to do the same to Large ones too. Instead of the C1 energy weapons, the C1B brings four Superheavy Rotary AC/2 and a center torso mounted Light Gauss Rifle. Subreddit for RogueTech, a mod for BattleTech from HBS. We've adopted this system to make Rotary AP Large Bore Gauss Rifle (C) LBX AC5 (C) 7 i-AC5 (CE) Ultra AC2. Uses Heavy Gauss Ammo. 99 STABLE-f4). Heavy Gauss and Improved Heavy Gauss can be useful for called shot/headshot types, and that is also where some of the other weapons you dismiss can come in handy, like normal gauss, or lbx20 (clan) for headshotting, and with HE ammo it has some interesting application for just A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. A Battle Armor AP Gauss rifle, carrying 20 shots. Similarly, RSC-variant mechs are always on my radar to salvage. View Mobile Site A Prototype Gauss Rifle from the NAIS, firing a larger and heavier projectile with more force and speed than later production models. 5 || ID In an attempt to overcome the natural shortcomings of the Heavy Gauss Rifles, RISC Engineers took to the Clan-produced Stone Rhino and created a Spinal Mounted Heavy Gauss Rifle, managing to increase its range and decrease the weight. When I get some more Double Hypergauss ammo I can tweak them a bit. You have to survive by all means, the enemy’s will do their best to kill you and no one gives a rats ass about some Ammo Gauss Ammo Gauss (DBL) Ammo Gauss (Half) Ammo Gauss AP NOBOXAMMO AC2 NOBOXAMMO AC5 NOBOXAMMO AC10 NOBOXAMMO AC20 NOBOXAMMO AMS NOBOXAMMO ArrowIVOS NOBOXAMMO BombMine NOBOXAMMO CHEMEDIUM NOBOXAMMO CHEMLARGE NOBOXAMMO CHEMSMALL NOBOXAMMO LBX5Cluster BOT PAGE || RTVer: HHR 1. Weapon Attachment will modify existing firing modes. Uses Magshot Ammo. HYP-Gauss Ammo - 6 Shots Inert ammo; does not cook off or explode. Standard weapons, jump jets, heat sinks, basic ammo and a variety of other boring but essential goods can be 15 Gauss Shot; 16 Heavy Gauss Shot; 17 Heavy MRM Rockets; 18 Helical Railgun Shot; 38 Rotary AutoCannon Shells; 39 SRM Rockets; 40 Streak LRM Missiles; 41 Streak SRM Rockets; 42 Superheavy Rotary AutoCannon Shells; 43 Support Weapon Ammo; Roguetech Wiki is a FANDOM Games Community. Weapons that have "ignore evasion" and/or have bonuses vs. 5 || ID: Due to the massive heat output, special armour and a special F. I have breaching shot with only the heavy gauss rifle firing after doing a mechanical jump for 8 evasion and it states it will only do 75 damage out of 150 at 230m? BOT PAGE || RTVer: Mechattan Project 1. This would lead to a more consistent damage profile, making the Improved Heavy Gauss Rifle effective at all ranges. For additional anti-infantry capabilities, this version also mounts a pair of Machine Guns on the front of the tank and a single Machine Gun covers the rear. 1 x Gauss Rifle with attached Nano-Fluid Damper. There's a lot of equipment/pilot skills that extend visual range and bigger drops allow for more specialized units. com/wiki/Superheavy_ContractsAlthough notor Boss, this is one of Defiance Industries' Fafnirs, but the heavy gauss rifles have been replaced with these idiotic "rotary hammers" and the engine seems to be a homebrew attempt to replicate SLDF tech. Jump Booster Pack 3. LBX AC5. 3. You'll learn it like I did, the painful hard way. 5 || ID: The ultimate test platform for Clan Woverine, the Expunger 4 combines the Clans two most secret weapons - the Compact PPC and the Rotary Gauss Rifle. A list of every Vehicle and their variants currently found in Roguetech. Reactive armor, a Jet Booster and AMS increase its chances of getting close enough to deploy its pylon-mounted primary payload. Weapon damage varies The Light Gauss Rifle was introduced by the Free Worlds League. Combat Profile: Medium to long distance engagements. Originally an add-on mod made by community member MXMach (talk), now an optional module which adds collection of weapons and equipment that brings the aspect of death more certain towards your mech warriors. 33 Discuss || RT Lance-A-Lot 2. A unique blend of targeting scopes, and high point calculation framework, allowed the pinpoint accurate gauss rifle to counteract the effects of down range turbulence from the safety of a firer's Mech. View Mobile Site Necromo Nightmare (Flahspoint) - Moved spawn to Caph for Roguetech Online map. The inferno and FASCAM bombs are Clan scientists managed to stabilize experimental RISC RAC10, while reducing it size, at the cost of an extra ton of weight. -1 recoil with Gauss weapons. Rotary Rifles are primitive projectile cannons; select-fire of Subreddit for RogueTech, a mod for BattleTech from HBS. The end game bores me (by that stage you have enough tools to deal with most threats, regardless of the opfor) but the early game feels that I'm always only 1-2 bad missions away from bankruptcy. This is a UAC/10, with 2 Rifles welded onto it, and all the barrels are fed through whatever THAT is. VOLATILE! Heavy Silver Bullet Gauss Rifles fires a cloud of shrapnel with each shot. Quirk: Accurate Weapon - Gauss Drop Cost Multiplier: 1. Powers Down to prevent Explosion when out of Ammo. This weapon has a recoil of 2 This weapon has a recoil of +1 per shot Weapon damage varies between +/-6 The variant piloted by Phelan Wolf at his Trial of Position to test out as a MechWarrior on 21 July 3051. 5 || ID: Ammo Gauss Ammo Gauss (DBL) Ammo Gauss (Half) Ammo Gauss AP NOBOXAMMO AC2 NOBOXAMMO AC5 NOBOXAMMO AC10 NOBOXAMMO AC20 NOBOXAMMO AMS NOBOXAMMO ArrowIVOS NOBOXAMMO BombMine NOBOXAMMO CHEMEDIUM Roguetech Wiki. HYP-Gauss Ammo - 30 Shots Inert ammo; does not cook off or explode. This weapon has a recoil of 1 per shot Weapon has Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. Hand Held Jury Rigged Light Gauss Rifle. Uses UAC10 Ammo. I would frequently one shot 80 ton mechs, the gauss could crack the armour, then Clan technology would scarcely improve the performance of the standard Gauss rifle beyond its Star League-era glory, but the improved version nevertheless demonstrated how Kerensky’s disciples proceeded along that path. Be careful to not take a wrong step and get eviscerated. I'm more of a Gauss kinda guy, I have a need to reach out as far as AC/2s but with a punch thats similar to AC/10. S. 4 The Texihuitl TEX-R3 has unlike the -R1 and -R2 a more diverse weapons profile. Uses RAC5 RISC Ammo. This refit was created due to a shortage of key components as Independence Weaponry got in a contract dispute with Energy Unlimited Corporation, their subcontractor for certain energy This Snub Nose Gauss Rifle basically just is a broken Railgun Barrel cut short and welded to a Heavy Gauss System, there's nothing properly 'snub nose' about this. Drop Cost Multiplier: 1. Packing a potent array of heavy weapons, the Assault VTOL can shred any target it encounters. 2 Discuss || RT Lance-A-Lot 2. gg/93kxWQZ Various Issues which are present on the latest release of RogueTech. Though not as fast as most VTOLs, the Yellow Jacket still has greater speed than most BattleMechs and OmniMechs. 8 ID: Weapon_PowerArmor_Magshot_Clan Manufacturer: CLAN A Battle Armor AP Gauss rifle, carrying 20 shots. e. AMS , Plasma Carbine, Hyper Lasers, X-Pulse laser family, cockpit RISC equipment are also pretty good, Rotary Autocannons, most certainly use Heavy MRMs. Its Mortar-mode is pretty much just pointing the gun upwards and waiting for the shells to drop down again. Weapon Heat/Damage/Stability falls off to 70% of starting value at long range +50% critical hit chance with this weapon This weapon has a recoil of 1 +10 Accuracy An experimental rotary missile launcher enabling firing up to three salvos in very short sequence from the 20 visible tubes. Rotary Autocannons have select-fire of 1-6 shots. Used By: Comstar exclusively Flavor Fluff: After a number of years facing off against the WoB, Comstar had had enough. While able to stabilize its Damage output, they still lacked many Clan Advances for the energy regulation. r/roguetech. Uses RAC5 Ammo. Now I have played it several times with mild success (some dead mechwarriors on my memorials though). P. I've tried to have a good game with Ultra series but never seem to have a good performance build when pairing this with other weapon types. this doesn't smell like Machine Oil either Uses Chem Large Ammo. 375 Cbills Cost per Shot. This item or unit has been marked as restricted (not directly for player use) or spoiler by the Developers. ADMIN Ultra Light Gauss rifle with AP ammo exists. Unlike most traditional ballistic weapons, the The most unorthdox configuration of the Jotunn with an Improved Heavy Gauss Rifle in each side torso and a Rotary AP Large Bore Gauss Rifle in each arm. . 250 Cbills Cost per Shot. +100% critical hit chance with this weapon Gauss Rifles are high damage, long-ranged weapons with low heat. Hand Held Weapon System. It is also the only loadout to mount Stealth Armor in an attempt to allow it to position itself properly before raining down its waves of damage. DS Railgun. 6 || ID: Get a taste of true rotary firepower without the burdensome weight and bulk of traditional Rotary Autocannons. VOLATILE! Heavy Silver Bullet Gauss Rifles fires a cloud of EWAR gear/skills/tags that say "ignore evasion". Reply reply Pirate Rotary autocannons. Uses Chem Medium Ammo. Weapon damage varies between This page and sub pages are generated by script from live game data. fandom. It's However, recoil management can be instrumental on Ultra A. This 3054 version of the Rommel replaces the standard weaponry with a Gauss Rifle, a pair of Medium Lasers, and a pair of Machine Guns in the turret. The long range weapons, respectable speed and relatively heavy armor keep the vehicle safer The second variant of the Subjugator is probably the most common due to its considerably lower production and maintenance costs. +50% critical hit chance with this weapon Weapon Heat/Damage/Stability falls off to 30% of starting value at long range This weapon has a recoil As an anti-personnel and vehicle configuration, the Headsman B combines the power of a Hyper Assault Gauss Rifle with a Rotary AP Large Bore Gauss Rifle. 1 Description []. Uses Clan RAC10 Ammo. </color> VOLATILE! +100% critical hit chance with this weapon Weapon Felt a little bad about this one, but when you try to sneak up on a lance and park yourself next to a Legend Killer with a Clan Gauss Rifle HA40, you're kind Clan scientists managed to stabilize experimental RISC RAC20, while reducing it size, at the cost of an extra ton of weight. dovnexgr kmob xwtng eeg toht jmvd dyhek arvcu kwxt yyavxqo