Iracing max force setting. But when you set it to 1.

Iracing max force setting you don't lose any fidelity by using like 60% power and setting a corresponding max torque value in iracing at like 12 nm, or whatever you prefer. Damping: 0 Suspension bumps: 80 (this is another one that varies a lot with car and track, but 80 is a good starting point) Understeer In Iracing you don’t want to engage the ABS as it makes braking performance a lot worse. Run by Fans of the Worlds Leading Motorsport Simulation Game. What you need to do is set "CalibMin" to a negative value and that will allow you to achieve what you need. Copy the settings below to try it out. " Then in this thread it's stated to leave iRacing Wheel Force to 6 Nm. Set Force Feedback Strength to 20% (you can adjust to your liking) Set Damping to 0%. Yeah, seems counter intuitive, but it isn't. You can adjust a click or two from there if you want. but I believe using the "Auto" button only changes the "Wheel force" setting, whereas the other Force feedback settings remain on whatever you In iRacing I have the max force set to 3. I start with Strength at 7 (or trying to get a ratio for Max Force of 4:1 or 3:1) 13 Nm on a DD1 with iRacing max force set to 50 Nm. So with your VRS, if you set iRacing max force to 20 and your wheel force to 20 you will get a one to one relationship between actual force and the force applied to your steering wheel. Those can sometimes hit 10 or 11 Nm and come very close to I think Max Force represents the maximum force you expect iRacing to generate. Just like the built-in iRacing setting, the higher this number, the In iRacing, I have wheel force set to 5nm. Although not Logitech specific, it is the quickest way . Manufacturers of wheels have always been chasing the idea of ultimate realism but in short, I had a red and black spring and set the brake force to 85, but in iracing it feels like I’m bottoming out the pedal before I reach max brake force. If I remember correctly it was the dampening and min force settings that helped with the light feel around the center of the steering. With the new seasons INTENSITY slider now in the UI, which was only able to edit in the app ini file before, I am wondering what you guys are running (if you even know what I’m talking about) as I do notice between GT3, Open wheel, and Oval cars it does vary instead of keeping that setting standard thru all cars, and have the game automatically set the FFB strength different per car Max force is the Telemetry clipping point for iRacing. They're the same setting under the hood, just differently presented. Intensity - this setting applies only when Auto FFB is selected in the F9 black box menu. 0 Damping: 0% Min force: 4. The Logitech gear-driven wheels can generate a hair over 2Nm of force, so I'd set it around there. Road Sensitivity: Controls the strength of road surface details. - Using irFFB, 360Hz interpolated, min force 0, max force 65nm, damping 0, bumps 60, understeer 40, offset 0, sop effect 40, offset 0 FFB to 48 (maybe higher on DD1 I guess), natural Friction/Damping around 5-20 - in-game I am more concerned in setting the mazda right at the moment. "Strength" is a personal preference, although generally stronger AFTER Settings True Drive 42. But if it does feel too hard don't try to muscle through it or feel pressured into running things higher. The lower one should be set to match your wheel, so 2NM. Min force Set the minimum force that will be applied to the wheel; The same as the equivalent option in iRacing; Max force Set the force (in Nm) that corresponds to maximum output, lower values produce stronger output; The same as the equivalent option in iRacing (with linear mode and displayLinearInNm=1 set in app. I try and get it around 2%. How are you getting it to 45? My settings currently are strength 22. When I try the suggested force iRacing Max Force and Wheel Force are two of the most over complicated parameter out there. . This means that you purely get the feeling of the forces on the steering column, whereas in other simulators such as Assetto Corsa Competizione the FFB will have extra features that mimic G-forces added on top of this FFB. there's no clipping for basically any car with power steering unless you're For Potentiometer pedals, set between 1. I am trying to edit the settings in iracing and unticked auto for wheel force and set it to 15nm. There’s no manipulation to make it “feel” different, it is what it is. 000000 ; degrees into bump stop before max force steeringDampingFactor=0. That way you will be able to find a consistent pressure that won Set brake force in iRacing to zero If you can’t fully press the pedal switch to the lighter springs I put a couple of bath towels on the floor under the wheel’s of my chair to keep it from moving I also mounted the pedal set to a couple of 2x6s about 2. Welcome . Login. and the FFB feels more lighter vJoy: https://bit. I also have the max force set well below maximum, so while the pedal itself is stiff, I don't have to stomp on it and destroy my knees to get 100% brake pressure lol Juan prefers 60-80% Max Force, and 0 on all other FFB settings in the VRS Wheel Tool. You can start to reduce some settings if you aren’t hitting your desired FPS. And it's different for each track. This will set ffb strength to the correct number. What force factor should I use with the TrueBrake mod for my Logitech G920? (from memory 20kg max which is the starting point for most LC pedals) but it does a fantastic job of simulating the way a LC behaves. I tend to run whatever the kg is set on that profile unless it's really low like the mx5 but mostly 48kg. 4xRealForce) which feels very realistic. I'm using a Fanatec 2. (standing Force Effects Intensity) for bumps road effect due to ground effect so you dont kill overall strenght, for IE im at 60% on FF1600 nothing really all pretty simple though i do recommend using the 360hz setting Edit: ok from playing around with it. iRacing’s in-game options control panel – Click “Strength” and it will change to “Max force” If you are using Load Cell pedals, set the Brake "Force factor" to 0. 4Nm) Min force: 0 Max force: This is the only settings you change per car. 12 to 15 for the wheel force, matching the same value in iRacing. If you set Max force to 40 and wheel force to 20 you have a ratio of 50% of 1:1. If you click on the label, it will toggle between max force and a strength factor. Any ideas? make sure to calibrate them using the T-LCM software (which you have to download from thrustmaster) their default setting is only at 70%ish, which means they give 100% brake force at the peak of physical travel (meaning they're almost identical to any potentiometer bases pedal set), you want to set that to 100% to actually get what all the load-cell stuff is all about, so I have HE ultimates and I use around 60kg for dirt rally 2, 80kg for formula vee iracing, and around 100kg for the mclaren mp4-30 iracing. 0 (This setting I’m really not sure of the setting. I think I use about 5 in the Ferrari. Manufacturers of wheels have al The “Max force” setting provides a Telemetry window that sets the clipping point for the in-game FFB in iRacing. e. Set "Enable Force Feedback" to on. The max force you end up choosing is Check out my guide on changing the iRacing force feedback settings to help replicate the feel of the car on the track. 8% 10. Not the fanciest solution, but at least I now I can have a little faith in the cars. I run “strength” instead of NM max torque. There is no Auto function, but irFFB will tell you how much clipping occurred every time you get out of the car. Up your suspension by 1. NOTE when doing this you may wish to put your Wheel Force in iRacing at a low number 10 and below as if you are doing this for a miata or iRacing IRFFB - The Best Force Feedback Settings, EVER Video Share Add a Comment. Default is 50, which is in fact a x2 multiplier for brake force applied. When I’m doing Nurburgring events it beats me up so I “turn up” the max force, which lowers the ratio at The in-game performance settings are where you can adjust iRacing to run as smoothly as possible on your PC. Anywhere between 8 and 20% is usually good for max, but its all preference- I like it around 17 in oval racing. You have to set your starting fuel load in the garage before the race. Pretty sure that option in the options menu is supposed to be what the force of your wheel can do. Sort by: Best. I usually run a very small ffb percentage in game 20% MAX depending on the car. i don't understand why anyone in their right mind would use iracing recommended 90% (for DD1 it recommends 90% at least) strength in their wheelbase settings for DD. For these specific cars I use the 360hz mode (top one). 9Nm) and T500 (4. (At 100% strength in the driver settings, the TS-PC runs at ~6nm. It should be set to the maximum torque output of your wheel The “Max force” setting provides a Telemetry window that sets the clipping point for the in-game FFB in iRacing. You should correctly set to have the max output of your DD(note, I have 100% in the SimuCube panel, if you change that you have to set accordingly on iRacing) . Clipping is a loss of force feedback resolution that occurs when additional force feedback is required by the simulator, but the wheel is already providing maximum force and thus cannot provide any more force. IN a gt 3 car, that same slider I use 8 ssually. You can use any 1kg increment from 0-65kg or 85kg. Welcome to the Unofficial iRacing Reddit Community. So for instance if you have the curve set at . So for example, if you have max force set to 30Nm and your wheel irFFB is GODLIKE for TS-PC. Also running a CSL DD with the boost kit. Min Force raises the lightest forces, which will help with the deadzone on these wheels. I auto to 32 nM of max I had previously set up FFB Max Force to 8. 31 nM x 0. I had red + black spring with 80 brake force. Launch the SIM (in a Test session for example) Click Options and in the Drive tab. ) There is a huge difference in max forces between cars. Max force setting sets the level of force in the physics where the wheel base is commanded to have the full available force. If you do setup up a driver though, the latency you would I clicked on max when I hadn't pressed the peddle as far as normal. 4 equals 12. When you're sitting on the grid you're selecting how much fuel will be added in your pit stop, not for the start of the race. In iRacing: 0% damping, 0% min force, linear mode checked Get in the car and drive a lap or two, then press F9 and you should see the “auto” button pop up. Damping. 5nm I think can't remember 100% Set that then do a few laps then click auto on the black box it should get it pretty good Set min force to 0 in iRacing controls and enable use linear mode for FFB. This is because your Firmware settings will be slightly more accurate In iRacing I have it set up as: Use linear mode Dampen oscillations Strength: 11. That's as good as it's going to get. In the iRacing Software. With the F3 and about 15. to play around with the linearity setting. minimum I lose a bit of precision on turn in and exit as the lowest force feedback my wheel knows to give is ~10% of max so any force feedback means 10% force feedback and only You don't have to if you want less force, though. You can do this without restarting the sim, just jump out of the car in the pits. I kept adjusting down to 9,8,7 etc, and it kept chattering until it was at 0. Open comment sort options Getting the right strength / max iRacing Max Force and Wheel Force are two of the most over complicated parameter out there. Sim racing steering wheels have come a long way over the last 15 years; from gear-driven wheels to direct drive and everything in between. If the car allows it, you can just directly adjust pad compound and master cylinder sizes (larger = longer throw, make sure to reset brake bias!), just I always recommend being able to lock the wheels and use feel and experience to threshold brake. Adjust slider above this to modulate the force level that you are comfortable with. Modern sim racing steering wheels have come a long way over the last 15 years, from direct drive to gear driven and everything in between. Make sure you set the sliders correct. I think of it as So with these settings i set in iRacing wheel force 17 Nm, and strength i tried from 7 to 12, and every time there was clipping. This setting will help with sims that have a low force feedback rate, predicting what force should be applied between game inputs. You get a full range of I've recently purchased a CSL DD and an iRacing subscription and I'm still trying to figure out the best settings. At least, I seem to be the fastest at this setting, as I seem to be able to feel what the front tires are doing through the corner. Using this 3rd approach it either completely eliminates or greatly improves The fix there is the max force slider (click on the word "Strength" to toggle the display to "Max Force" if you don’t see it already). Which was 11. Here’s the complete list of in-game settings you’ll need to follow to get your G29 configured properly for iRacing: Force Feedback (FFB) Enable Force Feedback = Checked; Use Linear Mode = Unchecked; Reduce Force Because with it set to a high minimum force percent the smallest bit of FFB detail being sent from iRacing will go through your wheel at that percent. I think all that FEI is another damper setting so it doesn't actually reduce the max force so 12NM would be the right answer, however I can't live with more damper so I put it back to 100. 6 and 2. Wheel Force is the limit to the Automatic FFB adjustment in iRacing, so that it would not set the Max Force so that you would not be constantly clipping. Generally, most of our testers liked 40% to 60% max force if they followed the above process for setting proper in-game FFB. Every car you drive in iRacing has a maximum Wheel Force called Max Force in the UI. Set min force to zero, you don’t need it for this wheel and it will make it jittery. My current settings still lack nuance, but it at least feels more natural. I hope this helps. 0 is a suggested starting value, but it is highly dependent on the car selected. Do auto on strength in iRacing, then swap to max force and adjust the maximum slightly from there to make the forces not as strong. 5nm. This changes how smooth your racing wheel feels. iRacing does not feature the highest refresh rate, but setting it too high can take away details Then I have 15nM under wheel force, iRacing autoffb sets max force to 31 nM again. 6 and G29 is around 2. Also please note the auto option for setting the force levels. 50 then the majority of the brake force will be placed with only 25% of the pedal being used. For example the HE Ultimates have a 200kg loadcell and have a maximum force of 142kg. I suggest you take a look on the iRacing hardware sub-forum. I set the Brake Force setting at 100. That said, you probably have a setting wrong, and I’m hoping someone familiar with your wheel can help. So you may The max force (or strength) is the force required to hit the wheel force that is set. If you had a 50Nm DD, you wouldnt want the auto setting to set a GT3 to hit 100% at 50Nm. Since simagic does it in percentages rather than force, I do 12/15 nM and set it to 80% in the drivers but leave it set as 15 iRacing Max Force and Wheel Force are two of the most over complicated parameter out there. 3Nm. Raise or lower this until there is about 1% However this past weekend, I seem to have noticed a huge difference in the force feedback presented to my VRS Direct Force Pro. 5nm in Force and 16 Strenght in the iracing settings. There’s a FFB thread that explain’s iRacing FFB in details. Reply reply Maximum Limit / Steering Angle: Adjusts the maximum rotation angle of your wheelbase. But it feels to me like my R9 is most accurate at about 60% maximum output torque. You need to adjust the brake force in order to reach 100% when pushing the brake pedal hard but comfortably. My FFB is not clipping, and I have Game Force Feedback Intensity at 100% in the Moza software. I had tried min at 10 and wheel was chattering on straights. But you dont want to run max forces even on like a 20Nm DD because its just too violent, so set the forces manually with the strength setting. Make sure you're on linear mode within iRacing. 9 wheel force 15nm auto unticked intensity 50% smoothing 0% dampening 0% min force 0% (all iracing settings) This is the same as the built-in iRacing setting. There are two settings in iracing for ffb, i think they are strength and wheel force from memory, wheel force should be set to the max your wheel can produce so 8 and strength can be adjusted to suit yourself. I have mine set to 65kg. These settings, though, wow!! Much better than anything I have managed to come up with, set a new PB (Vee at Oulton) within four laps of using them and was getting green sectors throughout my eight test laps. I found that putting my thrustmaster gain at 100% actually lowered the amount of clipping i experienced. Without it, you will feel separated from the feel of virtual driving. and this procedure not must be made each car from beginning, you only setting wheel force at 13 nm for all cars, then may leave global settings for all cars at max strenght, but use auto button after some laps. So press as much as you’re comfortable, the a little more and set that as max. Set your steering wheel rotation to the maximum value as this will give you a 1:1 ratio with iRacing Set Spring, Damper, Overall force feedback to 100%. 2 Nm. This is the same as the built-in iRacing setting. Then set max force to 62. The Meca Cup 1s have a loadcell of 200kg but this does not mean you will be able to put 200kg at the brake pedal. Remember you can click “Max Force” in the iRacing options to change to a Nm readout. 1 (you can fine tune this to your liking) Wheel force 2. Min force: 0 Max force: varies wildly with the car, 25 is probably a decent starting point. Scroll down to the Force Feedback section and change the trueForceVibePhysics setting to 1 (it defaults to 0). The other FFB strength setting represents the scaling, or the amount of real-world force that you want to be represented by that max setting you set. 00000 or now 100% in settings, when you hit “auto” it will use 100% of max torque before clip The strength is deceiving. And honestly I adjust it on the fly if I’m tired. If you use the Atlas Telemetry software, you can find the In iRacing set Wheel Force to your simcube’s max force capability i. When calibrating, push the brake as hard as you want your max force to be. The game will set the right amount of force according with the wheel force and intensity, for minimal clipping. iRacing doesn't normalize forces like other games, but it leads to a better experience. Full iRacing feedback is designed to use FFB+LFE (shaker effects). But is there a way to set the force feedback value for each car? Thanks Share Sort by: Best. You need to change the max force for each car btw. and I finally figured out how to set different seat height as well. In my case, if clipping occurs during Try setting max force at 20nm (leave wheel force at 8nm). I currently have my Clubsport V2. I was wondering if someone played with them in Iracing and curious to see what you ended up with. 9. But with this Max Force setting, the MX5 felt like crap. You will have wheel forces scaled by 40% (0. To get the best results from your 17NM sport wheel, you can set max force slider to around 35-40NM, that will give good specific ratio, allowing you to make best use of useable data from setpoint - at this stage max force is the maximum real force that iRacing will then scale to the maximum force of your wheel. " You should be able to reach 100% braking force, by using as much physical force as you are comfortable with. Since iRacing just lost In iRacing I have it set to 20nm wheel force and the max varies car to car. I used treated wood because it is heavy. This should be set to the wheel manufacturer’s specifications which for the Simucube 2 Pro is 25nM. I saw a couple new settings now available and implemented. Usually hve it anywhere from 35-60nm. Assumes that your pedals support a means of configuring this value. When checked, FFB is more consistent through all force range and feels more natural, but The higher this setting, the closer your force feedback will be to the peak output of your wheel’s capability. I don't think I'll ever use the max, but Ended up using a 'hack' about 2 months ago: manually edited the calibration file to set 100% brake beyond the actual pedal range, and modulate how much 100% input is equivalent to using brake force factor. I use the asetek recommended settings, and other two I found online. 71Nm w/ iRacing at 30Nm Max Force. Make sure also to play around app. Also remember to assign the black box buttons in the controls section before doing the laps . 5 wheelbase and V3 pedals. Then I set 31 in irffb. The maxed out inertia and wheel friction At that point (as I understand it) the iRacing Max Force setting is providing full fidelity for your chosen True Drive "Actual Maximum Torque" level under normal clean lap driving conditions (with the exception of crashes). The way I'm testing it is because first I use iRacing ffb and do a bunch of laps and then use auto. If it's set to 40% then the smallest detail will be using 40% of your motor to communicate that small detail. So for me it is 7. If it is showing ‘Max Force’ values, you can click the text to switch to ‘Strength’ values. (can be adjusted 'in game' via the F9 black box) Note: this slider can display "Strength" or "Max Force" (Click on the label to change) Lower Strength value = higher "Max Force" values Here are a few example iRacing Max Force settings we’ve tested for as of June 2020. 6. ** Note: This slider appears above the ‘Wheel Force’ setting. The extra headroom comes into play on the 1 or 2 corners that load the tires up a lot more. 5 wheelbase set at 8. 25 NM for the Simcube Pro. That sets what torque value in physics will map to 100% Step 3 – Auto Compute FFB Force to set Max Force. You can When you click the “auto” it will then set your Max Force setting to 95% of the upper value recorded. Wheel force. So, I set my value in the renderer. my method is to measure which value of wheel force you should use to have desired nm you want use. I have a 64 GB system, however, the maximum setting is actually only 8192 MB. 0% Personally I don't like the wheel to be very strong. I accidentally set iracing up to use my old t300 settings (wheel force 3. I find that default setting is unusable for GTEs. Set ‘Wheel force’ to your manufacturer’s maximum force. Hope this helps! Set iRacing FFB "Wheel Force" to 12Nm or 15Nm as appropriate for CS DD or CS DD+. So as you can see most of the settings are set The “curve” depicts where the majority of the force will be placed. After a testdrive go back to the pits, then check the IRffb log to see how much clipping you had and adjust the force so you don't get more clipping than around 3% Damping: 0 Suspension: 85 Understeer: 50 Und. The issue is that when I’m in a bordered window the resolution is correct but when I Alt+Enter the resolution isn’t the same, even though in the graphics settings nothing has changed and the picture isn’t as clear and the UI is a lot bigger. I was just wondering what the max setting are before you start to get clipping. 5 units can make a big difference. However, I've noticed high end The 80% is a really janky way of effectively changing brake master cylinder size for a car. GRC – 14 max drivers – 6 consi – 10 final 14 Entries – 5 Minute Practice iRacing – 50 Entries – 5 heat races – Stacked Consolations – 5 min practice iRacing. Then in iRacing you can convert that to Max force which is roughly 31. The 360 Hz mode loses a lot of information on these wheels. So, for instance, if your wheel is capable of 8Nm, but you put 16Nm in max force, then won't output 100% (8Nm at your wheel) until the generates 16Nm. The This would be a number equal to or less than the max force that your load cell is rated to support. If you see a “Strength” label instead of a “Max force” label click it and it will If you find these settings too heavy for your particular car, adjust the torque by increasing the “Max Force” in iRacing (yes, I really did say increase!). I'd break my wrists if I set my mige to max output. This is why when you raise the Max Force, your physical wheel gets lighter. The 360 mode is then smoothed at a 360Hz rate while the 720 is smoothed at a 720Hz rate. Force feedback is the main sensory connection between a driver and a sim. Basically only changing the max force depending on the car. but trust me set it like this one and take in mind that with these settings the telemetry ffb out of iracing can't clip in 80% of cars. Not sure how to do this in Tm software but most pedals you can set a maximum. For the MOZA R21 for example, this should be set to 21Nm. For powerfull cars I can use 50, 60 or more. 3 strength. Check ‘enable force feedback’ Check ‘reduce force when parked’ Strength - 4. Add 10% damping in sim, it will add weight to the wheel. Double clicking the max doesn't seem to reset it, or simply pressing it again with the break where I would like it, doesn't work either! I've even tried manually changing the setting directly on the break peddle but this is set to max force for the load cell. 8 by default). AC/ACC’s natural force feedback is much smoother than iRacing due to a higher FFB refresh rate. Max force will be different for each car and can be a little different between tracks with the same car, I think the number means how much force through the in game steering wheel to trigger max force from your wheel, so at 6NM setting, when the F4 steering wheel in the game would be 6NM is when you will feel the 15NM from the other setting Is adjusting the max braking force so the sim never receives 100% brake force from the pedals something you do? When I had Logitechs I set the joycalab to cut off at 80%, but since moving to load cell I don't do this. If so, be sure that "[BRF] Brake Force" setting in Tuning Menu is set to MAX. 4 as I have a Fanatic CSW. Set min to 0. Yes. inertia, friction, static force reduction, slew rate, end stop ramp. If you set the Max Force for 20Nm everything above 20Nm that is generated in iRacings Telemetry will be clipped (flat lined) So to achieve Maximum detail in feedback being sent to the wheel you want this number to be HIGHER than the Maximum usable telemetry of the car you are driving And my point stands, equating 100% of your pedal throw calibrating in iracing to 80% is the same as just increasing the max pedal force 20 % higher (roughly, percentages my vary slightly), so what you effectively do is making the pedal require the same force to reach a lesser axis input, the proper way would be the other way round, make the I believe that iracing doesn't use any of the settings in the thrustmaster profiler except master gain. I need your help adjusting my brake pedal. offset: 0 SoP: 75 Thank you! I’ve already started digging into that. Then lower the braking force Recalibrate in iRacing after that. So pretty much, that's about as hard as it goes. I usually find the max force is good at around 29 - 30 (for me at least, with < 2-3% clipping). Not everyone but there are those basement sim racers out there who believe you need to run everything near max because "that's how a real race car works. 0% **This is the slider above the ‘Wheel Force’ setting. Others I go as low as 30. Raise or lower this until there is about 1% The max force for the tx is 2. The max force sets the force so that the automatic setting doesnt go needlessly high. Raise or lower this until there is about 1% Welcome to the Unofficial iRacing Reddit Community. You can adjust this from the black box control in iRacing very easily. gg/bdZxrjsGWT I only race iRacing. 5 etc instead of 43nm or whatever you see. 50 Nm is actually pretty high on a 25 Nm wheelbase. Intensity adds an extra calculation to the The Max Force setting tells the game what strength of simulated force on the simulated wheel will equal 100% force on the physical wheel. Reply reply ChammaBrothers • I have set it to 28 for my Large Mige. This difference can be felt more when the Max force is set to a stronger setting as well as if Bumps is at a high setting. irFFB, for the cost of only a few minutes setting it up, is the most cost-effective way of adding this effect to your iRacing. ly/3tz73CBDiscord: https://discord. I adjust it to just barely clip in each car. Force Feedback is the main sensory connection between a sim driver and the game, without it, you will feel separated from the notion of driving. It might be higher), and Dampening I have set to 5. I've been driving for a while with the old firmware with: smoothing 1, damping 10 and max force at 60% Welcome to the Unofficial iRacing Reddit Community. This will result in forces scaled by 25/62. From here, jump into a race session and start to look at your FPS. Setting up Heat races Print. ini) Damping Welcome to the Unofficial iRacing Reddit Community. More nuance will come through at the 60 Nm setting, but you may find cornering weight too heavy. This should match the setting in your iRacing option settings (your wheel range). This is not actually the case as I see the red brake bar fill up, but the feel of the car just feels like it’s not stopping like it used to. Linear is also unchecked. Has anyone come up with a good way to significantly reduce how active the DD1/DD2 is with iRacing? I like the weight at 15 Nm with 0. At those settings, he experiences half of the torque calculated by the game. These settings provided me with the best 'feeling' in the wheel when I tested the R3 with the Porsche Cup. Either use the little arrows to turn the load cell up/down or when you calibrate the brake in the software make sure you exert as much force as possible and it should register the max 85kg. But so far the majority of those videos speak a lot (and take a huge amount of time tbh - a 30 minute video could be a 5 minute read) about force feedback settings like damping and friction and the rest but no one actually talks about “the right way to configure wheel torque if you want a large range from low to high but moderated max Then set wheel force to whatever you have the max force set in the Simucube trueforce software (maximum will be 25nm). Set brake force curve to 0 in iRacing's settings Set the max force to slightly more than you are comfortable pressing. EDracing has really good info I use: steeringBumpStop_Deg=15. 5nm at which the signal will clip. If you set the strength too high, you will be slower in reaching the braking force you want, or you won’t reach it at all. This is a setting added to iRacing’s options in the Season 1 build in December 2018 to help prevent the “auto” function from overloading your wheel. 8. Iracing uses different logic to ACC and others, instead of modeling force feedback that “feels right” iracing models the actual forces on the steering column. I recommend starting the game with high settings, with the performance bar set to max quality. Then adjust the slider - the higher then number the lighter the FFB will be. This keeps them from moving around. In addition, crash forces will not exceed the maximum strength set in True Drive. I've been running the Fanatec CSL Elite LC with the hardest bushings, all 95 except for the foam replaced with an 85. 4) up to 62. ini file, in the If you're strong enough and it doesn't cause you pain go higher on the pressure setting. Don’t try to push as hard as possible. 0, this will give a non-linear brake force making it easier to modulate low-end braking force. Setting the Strength value higher than what is set by the "auto function" may result in a loss of force feedback resolution due to clipping. Thanks 👍🏼 The Heusinkveld pedals have a 65kg maximum force at the brake pedal. For what it's worth, the setting in iRacing works the same way. But when you set it to 1. I don't usually have any Wheel force: 5 Nm (standard power supply) or 8 Nm (Boost Kit 180) Damping 0% Min Force 0. You can search the web for measures of others wheels, but I think TX is around 3. Drive a clean lap, bring up the F9 black box, and hit the word ‘auto’ next to the force adjustment. These are my "generic" settings, and depending on the car I lower the max force. The “toggle” button it’s very important to set the auto force. Since no car outputs force on the steering wheel this high you will not have any clipping. In our case, this should be set to 6. I may try to increase max force a touch more, because I’ve noticed nuance trades off for steering If you set it to 0% it defaults to 6nm output. 5 deg caster, cornering force is usually in the 8-9 Nm range with most of the larger spikes peaking around 10 Nm. iRacing’s in-game options control panel – Click “Strength” and it will change to “Max force” ( see our guide to Set this value to the maximum steering column torque generated by iRacing for your target car (i. Higher values will make bumps and curbs significantly more pronounced. As you need to have "use custom controls for this car" enabled for every car because of this strength / max force setting, if you wan't to change control bindings you need to do it for every car. and the FFB feels more lighter This is the same as the built-in iRacing setting. Then exit the car and check for clipping. Without the ability to set a max brake force limit, I would be locking up with every touch of the brake pedal when driving no abs cars. 4. Max Force is the strength of the force feedback. For the Logitech G923, this is around 2. I still lock my wheels or at least feel like I'm braking harder than I would like to under load. Reply reply Now I'm running regular iRacing setting without any addons and it's just fine. The max strength that iracing lets me set the strength to is 22. Everything has felt good except I noticed everybody could really out brake me in the MX-5's, thats when I realized I had the BRF (Brake Force) setting on the wheel set to 50. Reply reply The following settings are those that I used with the Moza R3. ini file with the steeringdampingmaxpercnt - set it to 0. The smaller the number the higher the strength of the force feedback here. I used Dan Suzukis video as a baseline for irffb settings, then tweaked from there. If you increase Max Force to 30Nm, then it won't generate 100% at your wheel until the game would generate 30Nm. 5, Check "use linear mode" box. But to explain it quickly, the Strength (the setting is called Max Force when expressend in Nm) is the simulated steering torque that will correspond to the maximum torque (either 100% or what you set in your wheelbase’s driver) of your wheelbase. Deadzones – although it is possible to set deadzones in iRacing, we would recommend that you set this in your Firmware instead. The higher this setting, the more iRacing Set this slider to the amount of free memory that you will have available for iRacing to use. How to utilize the auto FFB feature. “If you are using a direct drive wheel, it is important to limit the wheel force to prevent potential injury. " Just click on the label. Now start iRacing, recalibrate the wheel, set the Wheel Force to 2. The first value in the name of the profile is the Max Force and the second value in the name of the profile is the Wheel Force which is equal to the Max Peak of the Tuning Menu FF setting. Secondly, inside iRacing, set "Wheel force" to real-world wheel max force. Depending on a lot of things, that is usually around 80% peak pressure in a GT car. Minimum force set close to zero. 5,8,8. Forces above 20nm will be clipped, but that’s just crashing and Indy cars for the most part. 050000 ; Damping I am looking for the Max Force (Nm) that the wheel can handle? I am trying to set up iRacing, and one of the settings for iRacing is imputing the Max Force for the wheel. In other words 50% of the in sim force will be presented with only 25% of actual pedal input. Many people are set up to only experience about a third. Anything more calculated in the physics engine = you are clipping. They both use 360Hz telemetry which is why the 29ms delay. Then you hit F9 in-game and down the bottom you hit 'auto' when the option shows up after a couple of clean laps and the FFB strength gets set correctly for the car. Dampen oscillations is enabled by default and I left that enabled. Or stated differently, the max force is what you are telling iRacing to start clipping FFB at. and the FFB feels more lighter Just set it to the max and let the game do the rest Never change the steering rotation of the wheelbase in it's driver for iRacing, set it to 900' if possible and calibrate in iRacing at 900'. Sort by: I found that lower max force felt like I had to fight the wheel when the rear slipped, but I couldn’t feel anything if I just increased max force without cranking SOP. that way i found 13 nm wheel force setting would be The ‘auto’ button in iRacing adjusts force feedback to maximize torque, but it’s not ideal for those using multiple cars as it might reduce the variety in feedback between different cars. 5 iRacing Max FFB Settings . Open comment sort options From what I have researched and seen online, if you run the program without setting up a Vjoy driver for your wheel, there is a noticeable amount of latency. 2nm, max force 24nm), then switched to the VRS recommended settings (wheel force 20nm, max force 24nm), then back to the "actual" max output as I "For iRacing settings, if you see a “Strength” label instead of a “Max force” label under Options -> Force Feedback, click on the label and it will change to “Max Force” measured in Nm. The 720 mode is going to be smoother than the 360Hz. An f1 car 9 or 10. I've been assuming it was the setting in iRacing that needed additional tweaking but I'll definitely look into this firmware Max force - personal preference i change from car to car. So my numbers look like 7. Forget The “key” for setting up your wheel in iRacing is choosing the maximum force you want from your wheel, I run between 12-18 nm depending on the car, then set that as your max force in the options menu. Of course, the number you put in depends on how much less brake you want to apply (so, in your case -20%), but also depends on the Force Factor in iRacing that you have set (which is 1. smoothing - 50% - good for when hitting curbs, this setting smooths the high impacts so you can run higher ffb in normal conditions. Not only that it's also an If you set your wheelbase to 100% and set iRacing max force (NOT max torque they’re different!) to somewhere between 60 and 70 Nm, the cars will feel different, and you’ll get full fidelity from iRacing’s FFB. Please share your exact setting in comments, as well as why you set them to that level, and if you ever change it and why. Share Add a Comment. 5 is a suggested starting value, but it is highly dependent on the car selected. Just make sure that the strength of your wheel is set up correctly in the iRacing settings menu. 5 feet long. 5 (0. Keep in mind that fuel capacity is limited in some series to force a pit stop. With iRacing, lower max force values result in stronger physical output, because the FFB reaches 100% output more quickly. Just like the built-in iRacing setting, the higher this number, the weaker the forces are. Set the braking force at 100%, push the pedal as if you were braking in a huge braking zone and see what % you reach. 3 ratio (100% linear mode, 50 Nm Max Force), but I have to turn NDP up to 100% and INT to 6 (NFR and NIN at 0%) to tune out the noise and make it feel reasonable over curbs at tracks like Road Atlanta in F3. ly/3nVFMrFirFFB: https://bit. 8, min force i believe I have it set to 2. FFB Type should be set to one of the 60 Hz options. Game changer. To prevent injury, DO NOT set the Wheel force to a value lower than the manufacturer’s specifications [1]. Then adjust the force slider. If you still notice some “notchiness” suspension forces. I mainly drive GT3/ GTE. One force setting is to say what 100% on your wheelbase means in Nm. 3Nm and then move the Strength/Max Force slider slightly to the right of where the Wheel Force slider is set to. In this clip, Will explains how to use iRacing's Auto-calibration tool to automatically adjust in-game Force Feedback to make full use of the available dynam Thats the MAX value youve got circled, not min. intensity - thats for Iracing auto strength , probably best if you have it higher, just depends on how strong you want your wheel when using auto. CS V2. 4nm Damping 18% (you can play with this) Min force 16% I’ve tried a bunch of different things and I always come back to these settings, seems to be the best. Say you have max force set to 60nm that same 30nm in the sim will be mapped to only 50% of the torque at your wheel base. 9 as this was perfect for the Ferrari 488 GT3 and good but light for the BMW M4 GT4. For some cars there seem to be a problem (weird deathzone issue). Modified on: Thu, Aug 15, 2024 at 11:53 AM. the Max Torque in Telemetry). Remember than bigger the Max force, less strong the FFB will be. The strength setting in iRacing represents the strongest force you ever want to feel. Therefore it is recommended to make your own adjustments to this value for every car by checking the box ‘Use custom controls for this car’, while paying I just started iRacing about a week ago. Then you Max Pre-rendered Frames = 3; Max GPU Video Memory to use = 3686MB (Max value) Max system memory to use (MB) = 8192MB (Middle value) General iRacing graphics tips. The other one is to say how strong you want your FFB to actually be. This should be set to match your racing wheel’s maximum torque output. A quick google search turns up settings for the TX (3. So everything was working fine until the new build that was just released. I think I just found some base settings for the wheel on the internet to start with. 0~6. I tried the max pressure just to see what it'd be like, and it's a legit workout. I used the 'auto' feature to find the Max Force value for the ferrari, while avoiding clipping. Somewhere between 20-30 mostly. This process gives you 95% of the detail that the car you are driving puts out, HOWEVER, in some situations this can make the wheel too strong or too weak as Max Force controls the actual at the wheel strength that you receive. Plus in the end I'm pretty certain max force doesn't do anything. Therefore, a higher max force will result in "weaker" ffb. He is most likely referring to FFB strengths setting which is separate from the setting the tells iRacing your wheel based max force Are you talking about the Max Force setting or the FFB Strength setting? Max force should stay at 9nm with R9 but as far as the FFB Strentgh setting I also keep it around 32-35 NM to get max strength without I've been using the default iRacing settings with my alpha for 2 months since I bought it. For my Clubsport dd - I set the wheel force to 12 (which it max force is 12), Then for a mx5, i set the other slider to 5 or 6. Then click on the title of the upper force slider so it says max force. Set Max Force somewhere in the middle, and reduce (or increase) it by 2 or 3 points at a time until you get clipping of around 2%. If it clips make the max force number bigger, bigger means less force. In my opinion they do improve the feeling of the somewhat limited R3, at least when it comes to precise circuit driving. If it displays ‘Max Force’ values, it can be toggled to show ‘Strength Step 2 – Set the Wheel Force to the Maximum Design Force. elquxrpw vyvys ijpn wmtwygc wcws bmkr usmn lxas etarozr pcxsb